I upgraded my project from 5.5 to 5.7 and noticed the lighting seems kind of broken now. If I disable megalights it’s fine but I had megalights enabled in 5.5 and it looked good, see comparisons.
Also noticing weird artifacts / blue lines popping with megalights on:
I’m using the exact same lights, materials, settings (for the actors and the project settings). I’m not sure what’s going on, would greatly appreciate some help. Thank you!
Submitted a bug report. You can test the issue yourself:
Create a blank project in UE5.7, enable megalights, add a sphere with point light inside it (set intensity to 160cd).
Create a translucent material with two sided enabled and surface forward shading. Set opacity to 0.5.
Apply the material to the sphere, the sphere won’t be lit properly by the light inside it. Disable megalights and it will work. This worked fine in UE5.5 with megalights enabled.