UE 5.5 from github source can't build server (Editor build works)

I have problem with building UE5.5 from source code - downloaded “release” archove from github all parts work fine with one exception. Can’t build Server (editor is builded corectly). I get this error

** For UnrealServer-Win64-DebugGame + UnrealServer-Win64-Development **
[2245/2965] Compile [x64] Module.SurfaceEffects.cpp (0:06.12 at +51:37)
[2246/2965] Compile [x64] Module.Text3D.2.cpp (0:09.93 at +51:38)
R:\SourceBuild\UnrealEngine-5.5.0-release\Engine\Plugins\Experimental\Text3D\Intermediate\Build\Win64\x64\UnrealServer\Development\Text3D\Definitions.h(156): warning C4005: WITH_FREETYPE: předefinování makra
R:\SourceBuild\UnrealEngine-5.5.0-release\Engine\Plugins\Experimental\Text3D\Intermediate\Build\Win64\x64\UnrealServer\Development\Text3D\Definitions.h(85): note: viz předchozí definice WITH_FREETYPE
R:\SourceBuild\UnrealEngine-5.5.0-release\Engine\Plugins\Experimental\Text3D\Intermediate\Build\Win64\x64\UnrealServer\Development\Text3D\Definitions.h(191): warning C4005: WITH_HARFBUZZ: předefinování makra
R:\SourceBuild\UnrealEngine-5.5.0-release\Engine\Plugins\Experimental\Text3D\Intermediate\Build\Win64\x64\UnrealServer\Development\Text3D\Definitions.h(157): note: viz předchozí definice WITH_HARFBUZZ
R:\SourceBuild\UnrealEngine-5.5.0-release\Engine\Plugins\Experimental\Text3D\Source\Text3D\Private\Text3DEngineSubsystem.cpp(355): error C2039: GetFace není členem: FFreeTypeFace.
R:\SourceBuild\UnrealEngine-5.5.0-release\Engine\Plugins\Experimental\Text3D\Source\Text3D\Private\Text3DEngineSubsystem.h(13): note: viz deklarace: FFreeTypeFace
R:\SourceBuild\UnrealEngine-5.5.0-release\Engine\Plugins\Experimental\Text3D\Source\Text3D\Private\Text3DEngineSubsystem.cpp(354): error C2530: GlyphFreeTypeFace: odkazy musí být inicializované.

Error executing C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\bin\Hostx64\x64\cl.exe (tool returned code: 2)

I would be happy for ideas.

I was able to compile after adding the following #if !UE_SERVER lines to the file Text3DEngineSubsystem.cpp.

I think this is a bug that should probably be reported to Epic though.

Update: While this does allow compiling for windows servers, there are still lots of problems when building for Linux servers. This is definitely something Epic should look into.

I’m facing the same issue. Anyone found a solution to this?
Would like to build a dedicated linux server.