UE 5.4 Ray Traced Directional Light - Lights bleeds in the shadows

Hey there!

I’m currently working on a 3D Environment personal project and have a lighting issue. The transition between shadow & light is made with some kind of hatches and bleeds on objects that shouldn’t receive light. I don’t have this problem when using a non-ray traced directional light.

I really want to keep it ray-traced because the lighting looks way better and realistic.

Here’s how it looks and here are my ray tracing settings.


Do you have any idea where it might come from and how to fix this?