Hi all,
I am farily new to UE and i hope the solution here is not too obvious with me being just too blind.
My AI did not move properly after i placed it in some demo environment and i think i finally figured out why. It seems the NavMesh is not being built properly for the floor tiles, only for ground and stairs.
Compared to when i place the SM_Cube:
I already compared it to the SM_Cube of the starter project but cannot see any difference in the Navigation setup and am at a loss now as to why this is happening:
Cube:
Floor:
Can anyone please help me figure this out?
Thank you
Does the floor tile mesh actually have collision? Check the simplex collision in the mesh editor, or look at the level in ‘player collision’ mode 
Hi, thank you for your quick reply!
I am not really sure, it looks fine, at least compared to the UE Sample Cube.
However it does not work, so i have to assume something is wrong.
The Player Collision Mode shows this:
Is there a good source to read up on this? I really do not understand what the issue is, when i start and walk around as a player everything is fine, just the AI cannot manage to get a path and the NavMesh shows no green as shown above.
There’s your problem
there’s no collision on the floor, I think.
The mesh itself ( in the static mesh editor ) needs to have simplex collision
Or, you can set
That did indeed fix it for this mesh! 
I saw this was set to project default, will check if i can set this globally for all meshes as there are still some rambs and other meshes like corners which do not work properly.
Thank you very much!