[UE 5.3+] Is there a way to detect when a combo box closes?

Title. I really wouldn’t want to have a tick checking all the time if it’s open or not on each combo box.

There’s an event that fires when the combo box opens, but not for when it closes; is there any workaround for this? Preferably in blueprints, but if it’s only possible with C++ then that works as well. I need it working for both mouse and gamepad.

Thank you!

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Hey there, for those who still wants an answer; use Event On Removed From Focus Path.

In my case, I add my combox widget as a UnifromGridPanel in some different widget.

  1. I call an event dispatcher(Call OnComboboxClosed) in Event On Removed From Focus Path.
    2)Bind that Event Dispatcher from your “Some Different Widget”.