UE 5.3.2 problem with DX 12

Hi everyone, I have a question, What IS IT

this problem appears on
UE 5.3.1 - UE5.3.2

if I use Dx11 then the problem disappears, but on Dx12 everything is broken

I have a suspicion that this is due to a lack of Vram


Shot in the dark but any chance you’re using Substrate with raytraced translucency? I had a similar issue with that, which is why DX11 would work but not 12.