@Chim_RUS ,
Just to be clear, you’re referring to the little glitch of the ocean that happens when you’re zooming in/and out of the ship really fast? My best bet is that it’s a culling/LOD setting because it seems to only happen once more objects fall into the view of the camera while also having to compute the graphics to handle the water.
I hope this can help!
-Zen
But, there could be a bit more at play, like hardware restrictions, that could be messing it up. I’d recommend checking out the docs on the Water Systems Rendering: