UE 5.0.3 water plagin mesh glitching at screen edge

Can’t solve the problem with the disappearance of the water material at the bottom of the screen.

This bug is rarely reproduced in PIE (but it still happens sometimes), more often on a built instance for Windows.

There is also a problem with the waves, they move relative to the camera.

@Chim_RUS ,
Just to be clear, you’re referring to the little glitch of the ocean that happens when you’re zooming in/and out of the ship really fast? My best bet is that it’s a culling/LOD setting because it seems to only happen once more objects fall into the view of the camera while also having to compute the graphics to handle the water.
I hope this can help!
-Zen

maybe u right, but how i can solve it ? I didnt work with materials.
And as I know water plugin from Epic didnt support LOD system.

Hey @Chim_RUS
It should be in the Water Mesh:
image
But, there could be a bit more at play, like hardware restrictions, that could be messing it up. I’d recommend checking out the docs on the Water Systems Rendering:

Let me know if you have more questions!
-Zen :vulcan_salute: