UE 5.0.3 Does not bake directional lightmaps

The engine does not bake directional lightmaps from a fully static light source. I can assume that there is a setting somewhere responsible for this, but I did not find it.
On the left in the images is UE4.27, and on the right is UE5.0. All settings are exactly the same. I would be grateful if you could help me solve this problem


This is a bug that has been fixed in 5.1. You’ll have to wait for the official release (or build the 5.1 or UE5-main branch from the github repo)

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