The engine does not bake directional lightmaps from a fully static light source. I can assume that there is a setting somewhere responsible for this, but I did not find it.
On the left in the images is UE4.27, and on the right is UE5.0. All settings are exactly the same. I would be grateful if you could help me solve this problem
This is a bug that has been fixed in 5.1. Youβll have to wait for the official release (or build the 5.1 or UE5-main branch from the github repo)
1 Like