Can anyone help provide a sample project for water buoyancy? I tried to follow Handkors tutorial but there are just some details that he didnt explain, he did tell on how to implement it in his videos but that isnt exactly a tutorial. I also did try to look at the wiki page tutorial he posted on an old implementation of it but it seems difficult to follow to.
Can anyone at least provide an understandable guide or tutorial? Or if you have a sample project that successfully implemented Handkors Mathematical buoyancy, I can try to study it step by step.
The community ocean project is exactly what you need. It comes with example maps and a buoyancy component, in additon to a real gerstner wave based ocean.
Hope this helps Don’t forget to accept an answer that best clears your question up or answers it so when the community finds your question in the future via search/google they know exactly what you did to fix it/get it going.
Thanks for the answer! In the ocean project, there is a plugin that they are using, do you think I need that plugin in order for it to work? Thank you!