I tried to evaluate new pre-release but found this strange bug. Everytime I open my project all of shaders are recompiling.
UPDATE: Change this to bug report. Also there are warnings in log:
LogShaderCompilers:Warning: 1 Shader compiler errors compiling MAT_LevelColorationLitLightmapUV for platform PCD3D_SM5:
LogShaderCompilers:Warning: Engine/Shaders/ParticleSpriteVertexFactory.usf(213,36): Shader TShadowDepthVSForGSVertexShadowDepth_OutputDepthfalse, VF FParticleSpriteVertexFactory:
error X3018: invalid subscript 'ParticleSubUVs'
LogShaderCompilers:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform PCD3D_SM5, Default Material will be used in game.
UE version: src CL 2306883 by Ben Marsh in 4.5 branch