Hi!
I am playing around with the new water tools released in UE4.26 to make a underwater demo of a reef. I am in the early stages but as good as the new water looks above the surface, I am having trouble tweaking it to look right under the surface.
Currently I am trying to set up light shafts underwater, using volumetric fog in the scene. I am getting decent results above water but as soon as I move under the surface, the point from which the light shafts emerges (the sun) gets heavily moved and distorted and I can´t seem to figure out why. First image showing above water and second image showing results under the water surface without using the UW post process material.