Hello. I’m updating a massive project from 4.10 to 4.23, and I’ve updated the API, fixed every
error/warning, implemented IWYU and managed to get it to the splash screen.
However it gets stuck at 45%. I managed to get past the obvious reasons in the log,
such as setting WITH XGEController to 0, uninstalling incredibuild and deleting my
intermediate, saved etc. folders. I’ve deleted my DerivedDataCache
folder in both the Project and Engine folder as well as updating my public dependancies
in my Build.cs file, build.editor.cs file, and my target files.
In my crash log you’ll notice that it says the ‘SavedGame’ plugin is no longer compatible, but
Whether or not I attempt to load it, I still get the same issue. Any help would be appreciated.
Here is my crash log:
> Not using cached read wrapper Started
> task graph with 5 named threads and 23
> total threads with 3 sets of task
> threads. Stats thread started at
> 0.073980 Loaded GFSDK_Aftermath_Lib.x64.dll ICU
> TimeZone Detection - Raw Offset:
> -8:00, Platform Override: '' Plugin 'SaveGame' is not compatible with the
> current engine version (4.9.2)
> Mounting plugin Paper2D Mounting
> plugin AISupport Mounting plugin
> LightPropagationVolume Mounting plugin
> ActorLayerUtilities Mounting plugin
> AnimationSharing Mounting plugin
> CLionSourceCodeAccess Mounting plugin
> CodeLiteSourceCodeAccess Mounting
> plugin GitSourceControl Mounting
> plugin KDevelopSourceCodeAccess
> Mounting plugin NullSourceCodeAccess
> Mounting plugin PerforceSourceControl
> Mounting plugin
> SubversionSourceControl Mounting
> plugin UObjectPlugin Mounting plugin
> VisualStudioCodeSourceCodeAccess
> Mounting plugin
> VisualStudioSourceCodeAccess Mounting
> plugin XCodeSourceCodeAccess Mounting
> plugin AssetManagerEditor Mounting
> plugin CryptoKeys Mounting plugin
> CurveEditorTools Mounting plugin
> DataValidation Mounting plugin
> FacialAnimation Mounting plugin
> GameplayTagsEditor Mounting plugin
> MacGraphicsSwitching Mounting plugin
> MaterialAnalyzer Mounting plugin
> MobileLauncherProfileWizard Mounting
> plugin PluginBrowser Mounting plugin
> SpeedTreeImporter Mounting plugin
> DatasmithContent Mounting plugin
> VariantManagerContent Mounting plugin
> AlembicImporter Mounting plugin
> AutomationUtils Mounting plugin
> BackChannel Mounting plugin
> CharacterAI Mounting plugin
> GeometryCache Mounting plugin
> HTML5Networking Mounting plugin
> PlatformCrypto Mounting plugin
> ProxyLODPlugin Mounting plugin
> SkeletalReduction Mounting plugin
> MagicLeap Mounting plugin
> MagicLeapMedia Mounting plugin
> AndroidMedia Mounting plugin AvfMedia
> Mounting plugin ImgMedia Mounting
> plugin MediaCompositing Mounting
> plugin MediaPlayerEditor Mounting
> plugin WebMMedia Mounting plugin
> WmfMedia Mounting plugin TcpMessaging
> Mounting plugin UdpMessaging Mounting
> plugin ActorSequence Mounting plugin
> LevelSequenceEditor Mounting plugin
> MatineeToLevelSequence Mounting plugin
> NetcodeUnitTest Mounting plugin
> NUTUnrealEngine4 Mounting plugin
> OnlineSubsystemGooglePlay Mounting
> plugin OnlineSubsystemIOS Mounting
> plugin OnlineSubsystem Mounting plugin
> OnlineSubsystemNull Mounting plugin
> OnlineSubsystemUtils Mounting plugin
> LauncherChunkInstaller Mounting plugin
> AndroidDeviceProfileSelector Mounting
> plugin AndroidMoviePlayer Mounting
> plugin AndroidPermission Mounting
> plugin AppleImageUtils Mounting plugin
> AppleMoviePlayer Mounting plugin
> ArchVisCharacter Mounting plugin
> AudioCapture Mounting plugin
> CableComponent Mounting plugin
> CustomMeshComponent Mounting plugin
> EditableMesh Mounting plugin
> ExampleDeviceProfileSelector Mounting
> plugin GoogleCloudMessaging Mounting
> plugin IOSDeviceProfileSelector
> Mounting plugin
> LinuxDeviceProfileSelector Mounting
> plugin LocationServicesBPLibrary
> Mounting plugin MobilePatchingUtils
> Mounting plugin OculusVR Mounting
> plugin PhysXVehicles Mounting plugin
> ProceduralMeshComponent Mounting
> plugin RuntimePhysXCooking Mounting
> plugin SignificanceManager Mounting
> plugin SteamVR Mounting plugin
> WebMMoviePlayer Mounting plugin
> WindowsMoviePlayer Mounting plugin
> ScreenshotTools Mounting plugin
> SaveGame Using libcurl 7.55.1-DEV
> - built for x86_64-pc-win32
> - supports SSL with OpenSSL/1.1.1
> - supports HTTP deflate (compression) using libz 1.2.8
> - other features:
> CURL_VERSION_SSL
> CURL_VERSION_LIBZ
> CURL_VERSION_IPV6
> CURL_VERSION_ASYNCHDNS
> CURL_VERSION_LARGEFILE
> CURL_VERSION_IDN CurlRequestOptions (configurable via
> config and command line):
> - bVerifyPeer = true - Libcurl will verify peer certificate
> - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
> - bDontReuseConnections = false - Libcurl will reuse connections
> - MaxHostConnections = 16 - Libcurl will limit the number of connections
> to a host
> - LocalHostAddr = Default
> - BufferSize = 65536 OSS: Creating online subsystem instance for: NULL
> WinSock: version 1.1 (2.2),
> MaxSocks=32767, MaxUdp=65467 Build:
> ++UE4+Release-4.23-CL-8386587 Engine Version:
> 4.23.0-8386587+++UE4+Release-4.23 Compatible Engine Version:
> 4.23.0-8386587+++UE4+Release-4.23 Net CL: 8386587 OS: Windows 10 (Release
> 1809) (), CPU: Intel(R) Core(TM)
> i7-6700K CPU @ 4.00GHz, GPU: NVIDIA
> GeForce GTX 1080 Compiled (64-bit):
> Aug 31 2019 02:04:44 Compiled with
> Visual C++: 19.16.27030.01 Build
> Configuration: Development Branch
> Name: ++UE4+Release-4.23 Command Line:
> Base Directory: C:/Program Files
> (x86)/UE_4.23/Engine/Binaries/Win64/
> Installed Engine Build: 1 Number of
> dev versions registered: 23
> Dev-Blueprints
> (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2):
> 10 Dev-Build
> (E1C64328-A22C-4D53-A36C-8E866417BD8C):
> 0 Dev-Core
> (375EC13C-06E4-48FB-B500-84F0262A717E):
> 3 Dev-Editor
> (E4B068ED-F494-42E9-A231-DA0B2E46BB41):
> 34 Dev-Framework
> (CFFC743F-43B0-4480-9391-14DF171D2073):
> 35 Dev-Mobile
> (B02B49B5-BB20-44E9-A304-32B752E40360):
> 2 Dev-Networking
> (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE):
> 0 Dev-Online
> (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C):
> 0 Dev-Physics
> (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2):
> 0 Dev-Platform
> (6631380F-2D4D-43E0-8009-CF276956A95A):
> 0 Dev-Rendering
> (12F88B9F-8875-4AFC-A67C-D90C383ABD29):
> 31 Dev-Sequencer
> (7B5AE74C-D270-4C10-A958-57980B212A5A):
> 11 Dev-VR
> (D7296918-1DD6-4BDD-9DE2-64A83CC13884):
> 2 Dev-LoadTimes
> (C2A15278-BFE7-4AFE-6C17-90FF531DF755):
> 1 Private-Geometry
> (6EACA3D4-40EC-4CC1-B786-8BED09428FC5):
> 3 Dev-AnimPhys
> (29E575DD-E0A3-4627-9D10-D276232CDCEA):
> 17 Dev-Anim
> (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05):
> 2 Dev-ReflectionCapture
> (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07):
> 1 Dev-Automation
> (0DF73D61-A23F-47EA-B727-89E90C41499A):
> 1 FortniteMain
> (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6):
> 27 Dev-Enterprise
> (9DFFBCD6-494F-0158-E221-12823C92A888):
> 6 Dev-Niagara
> (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC):
> 1 Dev-Destruction
> (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D):
> 9 Presizing for max 16777216 objects,
> including 0 objects not considered by
> GC, pre-allocating 0 bytes for
> permanent pool. Object subsystem
> initialized Setting CVar
> [[con.DebugEarlyDefault:1]] Setting
> CVar [[r.screenpercentage:100]]
> Setting CVar
> [[r.SeparateTranslucency:0]] Setting
> CVar [[r.HZBOcclusion:0]] Setting CVar
> [[r.FinishCurrentFrame:1]] Setting
> CVar [[r.MotionBlurQuality:0]] Setting
> CVar [[r.PostProcessAAQuality:3]]
> Setting CVar [[r.BloomQuality:1]]
> Setting CVar
> [[r.EyeAdaptationQuality:2]] Setting
> CVar [[r.AmbientOcclusionLevels:0]]
> Setting CVar [[r.SSR.Quality:1]]
> Setting CVar
> [[r.DepthOfFieldQuality:0]] Setting
> CVar [[r.TranslucencyVolumeBlur:0]]
> Setting CVar
> [[r.TranslucencyLightingVolumeDim:4]]
> Setting CVar [[r.MaxAnisotropy:8]]
> Setting CVar [[r.LensFlareQuality:0]]
> Setting CVar
> [[r.SceneColorFringeQuality:0]]
> Setting CVar [[r.FastBlurThreshold:0]]
> Setting CVar
> [[r.SSR.MaxRoughness:0.1]] Setting
> CVar
> [[r.compileshadersfordevelopment:0]]
> Setting CVar [[r.rhicmdbypass:0]]
> Setting CVar [[r.XGEShaderCompile:0]]
> Setting CVar [[sg.EffectsQuality:2]]
> Setting CVar
> [[sg.PostProcessQuality:0]] Setting
> CVar [[r.setres:1280x720]] Setting
> CVar [[r.VSync:0]] Setting CVar
> [[r.RHICmdBypass:0]] Applying CVar
> settings from Section
> [/Script/Engine.RendererSettings] File
> [C:/Users/julian.cardona/Desktop/ParanormalActivity/PA_UE4_GDC_Demo/Saved/Config/Windows/Engine.ini] Setting CVar [[r.GPUCrashDebugging:0]]
> Setting CVar [[r.MobileHDR:1]] Setting
> CVar [[r.AllowOcclusionQueries:1]]
> Setting CVar
> [[r.MinScreenRadiusForLights:0.030000]]
> Setting CVar
> [[r.MinScreenRadiusForDepthPrepass:0.030000]]
> Setting CVar
> [[r.PrecomputedVisibilityWarning:0]]
> Setting CVar [[r.TextureStreaming:1]]
> Setting CVar
> [[Compat.UseDXT5NormalMaps:0]] Setting
> CVar [[r.AllowStaticLighting:1]]
> Setting CVar
> [[r.NormalMapsForStaticLighting:0]]
> Setting CVar
> [[r.GenerateMeshDistanceFields:0]]
> Setting CVar
> [[r.GenerateLandscapeGIData:1]]
> Setting CVar
> [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
> Setting CVar
> [[r.SeparateTranslucency:1]] Setting
> CVar [[r.TranslucentSortPolicy:0]]
> Setting CVar [[r.CustomDepth:1]]
> Setting CVar
> [[r.DefaultFeature.Bloom:1]] Setting
> CVar
> [[r.DefaultFeature.AmbientOcclusion:0]]
> Setting CVar
> [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
> Setting CVar
> [[r.DefaultFeature.AutoExposure:1]]
> Setting CVar
> [[r.DefaultFeature.MotionBlur:0]]
> Setting CVar
> [[r.DefaultFeature.LensFlare:0]]
> Setting CVar
> [[r.DefaultFeature.AntiAliasing:2]]
> Setting CVar [[r.EarlyZPass:3]]
> Setting CVar [[r.DBuffer:0]] Setting
> CVar [[r.ClearSceneMethod:1]] Setting
> CVar [[r.BasePassOutputsVelocity:0]]
> Setting CVar
> [[r.WireframeCullThreshold:5.000000]]
> Applying CVar settings from Section
> [/Script/Engine.RendererOverrideSettings]
> File
> [C:/Users/julian.cardona/Desktop/ParanormalActivity/PA_UE4_GDC_Demo/Saved/Config/Windows/Engine.ini] Applying CVar settings from Section
> [/Script/Engine.StreamingSettings]
> File
> [C:/Users/julian.cardona/Desktop/ParanormalActivity/PA_UE4_GDC_Demo/Saved/Config/Windows/Engine.ini] Setting CVar
> [[s.MinBulkDataSizeForAsyncLoading:131072]]
> Setting CVar
> [[s.AsyncLoadingThreadEnabled:0]]
> Setting CVar
> [[s.EventDrivenLoaderEnabled:1]]
> Setting CVar
> [[s.WarnIfTimeLimitExceeded:0]]
> Setting CVar
> [[s.TimeLimitExceededMultiplier:1.5]]
> Setting CVar
> [[s.TimeLimitExceededMinTime:0.005]]
> Setting CVar
> [[s.UseBackgroundLevelStreaming:1]]
> Setting CVar
> [[s.PriorityAsyncLoadingExtraTime:15.0]]
> Setting CVar
> [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
> Setting CVar
> [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
> Setting CVar
> [[s.LevelStreamingComponentsRegistrationGranularity:10]]
> Setting CVar
> [[s.UnregisterComponentsTimeLimit:1.0]]
> Setting CVar
> [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
> Applying CVar settings from Section
> [/Script/Engine.GarbageCollectionSettings]
> File
> [C:/Users/julian.cardona/Desktop/ParanormalActivity/PA_UE4_GDC_Demo/Saved/Config/Windows/Engine.ini] Setting CVar
> [[gc.MaxObjectsNotConsideredByGC:1]]
> Setting CVar
> [[gc.SizeOfPermanentObjectPool:0]]
> Setting CVar
> [[gc.FlushStreamingOnGC:0]] Setting
> CVar
> [[gc.NumRetriesBeforeForcingGC:10]]
> Setting CVar [[gc.AllowParallelGC:1]]
> Setting CVar
> [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
> Setting CVar
> [[gc.MaxObjectsInEditor:16777216]]
> Setting CVar
> [[gc.IncrementalBeginDestroyEnabled:1]]
> Setting CVar [[gc.CreateGCClusters:1]]
> Setting CVar [[gc.MinGCClusterSize:5]]
> Setting CVar
> [[gc.ActorClusteringEnabled:0]]
> Setting CVar
> [[gc.BlueprintClusteringEnabled:0]]
> Setting CVar
> [[gc.UseDisregardForGCOnDedicatedServers:0]]
> Applying CVar settings from Section
> [/Script/Engine.NetworkSettings] File
> [C:/Users/julian.cardona/Desktop/ParanormalActivity/PA_UE4_GDC_Demo/Saved/Config/Windows/Engine.ini] Applying CVar settings from Section
> [/Script/UnrealEd.CookerSettings] File
> [C:/Users/julian.cardona/Desktop/ParanormalActivity/PA_UE4_GDC_Demo/Saved/Config/Windows/Engine.ini] Applying CVar settings from Section
> [ViewDistanceQuality@3] File
> [C:/Users/julian.cardona/Desktop/ParanormalActivity/PA_UE4_GDC_Demo/Saved/Config/Windows/Scalability.ini]
> Setting CVar
> [[r.SkeletalMeshLODBias:0]] Setting
> CVar [[r.ViewDistanceScale:1.0]]
> Applying CVar settings from Section
> [AntiAliasingQuality@3] File
> [C:/Users/julian.cardona/Desktop/ParanormalActivity/PA_UE4_GDC_Demo/Saved/Config/Windows/Scalability.ini]
> Setting CVar
> [[r.PostProcessAAQuality:4]] Applying
> CVar settings from Section
> [ShadowQuality@3] File
> [C:/Users/julian.cardona/Desktop/ParanormalActivity/PA_UE4_GDC_Demo/Saved/Config/Windows/Scalability.ini]
> Setting CVar
> [[r.LightFunctionQuality:1]] Setting
> CVar [[r.ShadowQuality:5]] Setting
> CVar [[r.Shadow.CSM.MaxCascades:10]]
> Setting CVar
> [[r.Shadow.MaxResolution:2048]]
> Setting CVar
> [[r.Shadow.MaxCSMResolution:2048]]
> Setting CVar
> [[r.Shadow.RadiusThreshold:0.01]]
> Setting CVar
> [[r.Shadow.DistanceScale:1.0]] Setting
> CVar
> [[r.Shadow.CSM.TransitionScale:1.0]]
> Setting CVar
> [[r.Shadow.PreShadowResolutionFactor:1.0]]
> Setting CVar
> [[r.DistanceFieldShadowing:1]] Setting
> CVar [[r.DistanceFieldAO:1]] Setting
> CVar [[r.AOQuality:2]] Setting CVar
> [[r.VolumetricFog:1]] Setting CVar
> [[r.VolumetricFog.GridPixelSize:8]]
> Setting CVar
> [[r.VolumetricFog.GridSizeZ:128]]
> Setting CVar
> [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
> Setting CVar
> [[r.LightMaxDrawDistanceScale:1]]
> Setting CVar [[r.CapsuleShadows:1]]
> Applying CVar settings from Section
> [TextureQuality@3] File
> [C:/Users/julian.cardona/Desktop/ParanormalActivity/PA_UE4_GDC_Demo/Saved/Config/Windows/Scalability.ini]
> Setting CVar [[r.Streaming.MipBias:0]]
> Setting CVar
> [[r.Streaming.AmortizeCPUToGPUCopy:0]]
> Setting CVar
> [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
> Setting CVar [[r.Streaming.Boost:1]]
> Setting CVar [[r.MaxAnisotropy:8]]
> Setting CVar
> [[r.Streaming.LimitPoolSizeToVRAM:0]]
> Setting CVar
> [[r.Streaming.PoolSize:1000]] Setting
> CVar
> [[r.Streaming.MaxEffectiveScreenSize:0]]
> Applying CVar settings from Section
> [FoliageQuality@3] File
> [C:/Users/julian.cardona/Desktop/ParanormalActivity/PA_UE4_GDC_Demo/Saved/Config/Windows/Scalability.ini]
> Setting CVar
> [[foliage.DensityScale:1.0]] Setting
> CVar [[grass.DensityScale:1.0]]
> Selected Device Profile: [Windows]
> Applying CVar settings loaded from the
> selected device profile: [Windows]
> Platform has ~ 32 GB [34306904064 /
> 34359738368 / 32], which maps to
> Largest [LargestMinGB=32,
> LargerMinGB=12, DefaultMinGB=8,
> SmallerMinGB=6, SmallestMinGB=0) Going
> up to parent DeviceProfile [] Applying
> CVar settings from Section
> [ViewDistanceQuality@3] File
> [C:/Users/julian.cardona/Desktop/ParanormalActivity/PA_UE4_GDC_Demo/Saved/Config/Windows/Scalability.ini]
> Setting CVar
> [[r.SkeletalMeshLODBias:0]] Setting
> CVar [[r.ViewDistanceScale:1.0]]
> Applying CVar settings from Section
> [AntiAliasingQuality@3] File
> [C:/Users/julian.cardona/Desktop/ParanormalActivity/PA_UE4_GDC_Demo/Saved/Config/Windows/Scalability.ini]
> Setting CVar
> [[r.PostProcessAAQuality:4]] Applying
> CVar settings from Section
> [ShadowQuality@3] File
> [C:/Users/julian.cardona/Desktop/ParanormalActivity/PA_UE4_GDC_Demo/Saved/Config/Windows/Scalability.ini]
> Setting CVar
> [[r.LightFunctionQuality:1]] Setting
> CVar [[r.ShadowQuality:5]] Setting
> CVar [[r.Shadow.CSM.MaxCascades:10]]
> Setting CVar
> [[r.Shadow.MaxResolution:2048]]
> Setting CVar
> [[r.Shadow.MaxCSMResolution:2048]]
> Setting CVar
> [[r.Shadow.RadiusThreshold:0.01]]
> Setting CVar
> [[r.Shadow.DistanceScale:1.0]] Setting
> CVar
> [[r.Shadow.CSM.TransitionScale:1.0]]
> Setting CVar
> [[r.Shadow.PreShadowResolutionFactor:1.0]]
> Setting CVar
> [[r.DistanceFieldShadowing:1]] Setting
> CVar [[r.DistanceFieldAO:1]] Setting
> CVar [[r.AOQuality:2]] Setting CVar
> [[r.VolumetricFog:1]] Setting CVar
> [[r.VolumetricFog.GridPixelSize:8]]
> Setting CVar
> [[r.VolumetricFog.GridSizeZ:128]]
> Setting CVar
> [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
> Setting CVar
> [[r.LightMaxDrawDistanceScale:1]]
> Setting CVar [[r.CapsuleShadows:1]]
> Applying CVar settings from Section
> [TextureQuality@3] File
> [C:/Users/julian.cardona/Desktop/ParanormalActivity/PA_UE4_GDC_Demo/Saved/Config/Windows/Scalability.ini]
> Setting CVar [[r.Streaming.MipBias:0]]
> Setting CVar
> [[r.Streaming.AmortizeCPUToGPUCopy:0]]
> Setting CVar
> [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
> Setting CVar [[r.Streaming.Boost:1]]
> Setting CVar [[r.MaxAnisotropy:8]]
> Setting CVar
> [[r.Streaming.LimitPoolSizeToVRAM:0]]
> Setting CVar
> [[r.Streaming.PoolSize:1000]] Setting
> CVar
> [[r.Streaming.MaxEffectiveScreenSize:0]]
> Applying CVar settings from Section
> [FoliageQuality@3] File
> [C:/Users/julian.cardona/Desktop/ParanormalActivity/PA_UE4_GDC_Demo/Saved/Config/Windows/Scalability.ini]
> Setting CVar
> [[foliage.DensityScale:1.0]] Setting
> CVar [[grass.DensityScale:1.0]]
> Applying CVar settings from Section
> [Startup] File
> [../../../Engine/Config/ConsoleVariables.ini]
> Setting CVar
> [[net.UseAdaptiveNetUpdateFrequency:0]]
> Setting CVar
> [[p.chaos.AllowCreatePhysxBodies:1]]
> Applying CVar settings from Section
> [ConsoleVariables] File
> [C:/Users/julian.cardona/Desktop/ParanormalActivity/PA_UE4_GDC_Demo/Saved/Config/Windows/Engine.ini] Computer: DESKTOP-OFT8NED User:
> juliancardona CPU Page size=4096,
> Cores=4 High frequency timer
> resolution =10.000000 MHz Memory
> total: Physical=32.0GB (32GB approx)
> Platform Memory Stats for Windows
> Process Physical Memory: 112.58 MB
> used, 112.59 MB peak Process Virtual
> Memory: 96.11 MB used, 96.11 MB peak
> Physical Memory: 8615.77 MB used,
> 24101.85 MB free, 32717.61 MB total Virtual Memory: 4758.43 MB used,
> 134212968.00 MB free, 134217728.00 MB total WindowsPlatformFeatures enabled
> Using OS detected language (en-US).
> Using OS detected locale (en-US). No
> specific localization for 'en-US'
> exists, so the 'en' localization will
> be used. Setting process to per
> monitor DPI aware New Slate User
> Created. User Index 0, Is Virtual
> User: 0 Slate User Registered. User
> Index 0, Is Virtual User: 0 D3D11
> adapters:
> 0. 'NVIDIA GeForce GTX 1080' (Feature Level 11_0)
> 8079/0/16358 MB DedicatedVideo/DedicatedSystem/SharedSystem,
> Outputs:2, VendorId:0x10de
> 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
> 0/0/16358 MB DedicatedVideo/DedicatedSystem/SharedSystem,
> Outputs:0, VendorId:0x1414 Chosen
> D3D11 Adapter: 0 Creating new
> Direct3DDevice
> GPU DeviceId: 0x1b80 (for the marketing name, search the web for
> "GPU Device Id") EnumDisplayDevices:
> 0. 'NVIDIA GeForce GTX 1080' (P:1 D:1)
> 1. 'NVIDIA GeForce GTX 1080' (P:0 D:1)
> 2. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
> 3. 'NVIDIA GeForce GTX 1080' (P:0 D:0) DebugString: FoundDriverCount:4
> Adapter Name: NVIDIA GeForce GTX 1080 Driver Version: 436.02
> (internal:26.21.14.3602,
> unified:436.02)
> Driver Date: 8-16-2019 Texture pool is 5655 MB (70% of 8079 MB) Async
> texture creation enabled GPU Timing
> Frequency: 1000.000000 (Debug: 2 1)
> Module 'AllDesktopTargetPlatform'
> loaded TargetPlatform 'AllDesktop'
> Module 'MacClientTargetPlatform'
> loaded TargetPlatform 'MacClient'
> Module 'MacNoEditorTargetPlatform'
> loaded TargetPlatform 'MacNoEditor'
> Module 'MacServerTargetPlatform'
> loaded TargetPlatform 'MacServer'
> Module 'MacTargetPlatform' loaded
> TargetPlatform 'Mac' Module
> 'WindowsClientTargetPlatform' loaded
> TargetPlatform 'WindowsClient' Module
> 'WindowsNoEditorTargetPlatform' loaded
> TargetPlatform 'WindowsNoEditor'
> Module 'WindowsServerTargetPlatform'
> loaded TargetPlatform 'WindowsServer'
> Module 'WindowsTargetPlatform' loaded
> TargetPlatform 'Windows' Module
> 'AndroidTargetPlatform' loaded
> TargetPlatform 'Android' Module
> 'AndroidTargetPlatform' loaded
> TargetPlatform 'Android_ASTC' Module
> 'AndroidTargetPlatform' loaded
> TargetPlatform 'Android_ATC' Module
> 'AndroidTargetPlatform' loaded
> TargetPlatform 'Android_DXT' Module
> 'AndroidTargetPlatform' loaded
> TargetPlatform 'Android_ETC1' Module
> 'AndroidTargetPlatform' loaded
> TargetPlatform 'Android_ETC1a' Module
> 'AndroidTargetPlatform' loaded
> TargetPlatform 'Android_ETC2' Module
> 'AndroidTargetPlatform' loaded
> TargetPlatform 'Android_PVRTC' Module
> 'AndroidTargetPlatform' loaded
> TargetPlatform 'AndroidClient' Module
> 'AndroidTargetPlatform' loaded
> TargetPlatform 'Android_ASTCClient'
> Module 'AndroidTargetPlatform' loaded
> TargetPlatform 'Android_ATCClient'
> Module 'AndroidTargetPlatform' loaded
> TargetPlatform 'Android_DXTClient'
> Module 'AndroidTargetPlatform' loaded
> TargetPlatform 'Android_ETC1Client'
> Module 'AndroidTargetPlatform' loaded
> TargetPlatform 'Android_ETC1aClient'
> Module 'AndroidTargetPlatform' loaded
> TargetPlatform 'Android_ETC2Client'
> Module 'AndroidTargetPlatform' loaded
> TargetPlatform 'Android_PVRTCClient'
> Module 'AndroidTargetPlatform' loaded
> TargetPlatform 'Android_Multi' Module
> 'AndroidTargetPlatform' loaded
> TargetPlatform 'Android_MultiClient'
> Module 'HTML5TargetPlatform' loaded
> TargetPlatform 'HTML5' Module
> 'IOSTargetPlatform' loaded
> TargetPlatform 'IOSClient' Module
> 'IOSTargetPlatform' loaded
> TargetPlatform 'IOS' Module
> 'TVOSTargetPlatform' loaded
> TargetPlatform 'TVOSClient' Module
> 'TVOSTargetPlatform' loaded
> TargetPlatform 'TVOS' Module
> 'LinuxClientTargetPlatform' loaded
> TargetPlatform 'LinuxClient' Module
> 'LinuxNoEditorTargetPlatform' loaded
> TargetPlatform 'LinuxNoEditor' Module
> 'LinuxServerTargetPlatform' loaded
> TargetPlatform 'LinuxServer' Module
> 'LinuxTargetPlatform' loaded
> TargetPlatform 'Linux' Module
> 'LuminTargetPlatform' loaded
> TargetPlatform 'Lumin' Module
> 'LuminTargetPlatform' loaded
> TargetPlatform 'LuminClient' Building
> Assets For Windows Lib vorbis DLL was
> dynamically loaded. Guid format shader
> working directory is -24 characters
> bigger than the processId version
> (../../../../../Users/julian.cardona/Desktop/ParanormalActivity/PA_UE4_GDC_Demo/Intermediate/Shaders/WorkingDirectory/11844/).
> Cleaned the shader compiler working
> directory
> 'C:/Users/julian.cardona/AppData/Local/Temp/UnrealShaderWorkingDir/15BAE1CC436E94CDA682FDB3B529CA1C/'.
> Using Local Shader Compiler. Max Cache
> Size: 512 MB Starting with empty Boot
> cache FDerivedDataBackendGraph: Pak
> pak cache file
> ../../../../../Users/julian.cardona/Desktop/ParanormalActivity/PA_UE4_GDC_Demo/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
> Unable to find inner node Pak for
> hierarchical cache Hierarchy.
> FDerivedDataBackendGraph:
> CompressedPak pak cache file
> ../../../../../Users/julian.cardona/Desktop/ParanormalActivity/PA_UE4_GDC_Demo/DerivedDataCache/Compressed.ddp
> not found, will not use a pak cache.
> Unable to find inner node
> CompressedPak for hierarchical cache
> Hierarchy. Pak cache opened for
> reading
> ../../../Engine/DerivedDataCache/Compressed.ddp.
> FDerivedDataBackendGraph:
> EnterprisePak pak cache file
> ../../../Enterprise/DerivedDataCache/Compressed.ddp
> not found, will not use a pak cache.
> Unable to find inner node
> EnterprisePak for hierarchical cache
> Hierarchy. Using Local data cache path
> C:/Users/julian.cardona/AppData/Local/UnrealEngine/Common/DerivedDataCache:
> Writable Shared data cache path not
> found in *engine.ini, will not use an
> Shared cache. Unable to find inner
> node Shared for hierarchical cache
> Hierarchy. Verifying Global Shaders
> for PCD3D_SM5 Using FreeType 2.6.0
> SlateFontServices - WITH_FREETYPE: 1,
> WITH_HARFBUZZ: 1 Worker (1/5): shaders
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> (Hands) - Custom Channel Name =
> 'GameTraceChannel2' hasn't been found
> Profile (Hands) - Custom Channel Name
> = 'GameTraceChannel3' hasn't been found Profile (PawnOnly) - Custom
> Channel Name = 'GameTraceChannel2'
> hasn't been found Profile (PawnOnly) -
> Custom Channel Name =
> 'GameTraceChannel3' hasn't been found
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> left to compile 1672 Worker (3/5):
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> (5/5): shaders left to compile 1560
> Worker (5/5): shaders left to compile
> 1559 Worker (1/5): shaders left to
> compile 1558 Worker (5/5): shaders[link text][1]
> left to compile 1557 Worker (4/5):
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> Worker (1/5): shaders left to compile
> 1554 Windows GetLastError: The
> operation completed successfully. (0)
Here it is in a text file in case that’s easier: