We are creating a «TrinityMS» game using your Unreal Engine 4.18.
After the release of UE 4.22 we decided to transfer all of our work to the new version. But we have encountered a problem, that NVIDIA didn’t make some their shaders, that we use, available for the later versions of the engine. We would like to have UE 4.22 with these shaders:
NVIDIA GameWorks:
• FleX
• WaveWorks
• HairWorks
Would appreciate greatly if you could help us to solve this situation.
NVIDIA paused lots of their UE4 branches and Gameworks seems to be one of them, whereas meantime I believe they are in full power to provide RTX integration which prioritizes everything else.