what export pipeline from blender collisions (UBX, UCX, USP) to unreal editor do you use ?
I tried, Blender Tools, Batex and the builtin blender export FBX
…nothing works for collisions ( I keep having errors, node not found, stuffs like that)
and blender tools (send to unreal) is not even able to export skeletons anims anymore
so just wanted to know how you guys were managing to do that…