Hi Everyone.
I tried both the latest stable and 4.24 bot got no success.
I followed the guide, how to compile it on my Linux (Ubuntu 19.04), everything went smooth. Then when I start the engine, after a while (not immediately) I got this error:
Fatal error: [File:/home/mudlee/Applications/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp] [Line: 279] Out of Device Memory, Requested=2960.00Kb MemTypeIndex=7 << callstack too long >>
libUE4Editor-Core.so!FGenericPlatformMisc::RaiseException(unsigned int) [/home/mudlee/Applications/UnrealEngine/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:477]
libUE4Editor-Core.so!FOutputDevice::LogfImpl(char16_t const*, …) [/home/mudlee/Applications/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:71]
libUE4Editor-VulkanRHI.so!VulkanRHI::FDeviceMemoryManager::Alloc(bool, unsigned long, unsigned int, void*, float, char const*, unsigned int) [/home/mudlee/Applications/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:279]
libUE4Editor-VulkanRHI.so!VulkanRHI::FResourceHeapManager::AllocateBuffer(unsigned int, unsigned int, unsigned int, char const*, unsigned int) [/home/mudlee/Applications/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:1505]
libUE4Editor-VulkanRHI.so!FVulkanResourceMultiBuffer::FVulkanResourceMultiBuffer(FVulkanDevice*, unsigned int, unsigned int, unsigned int, FRHIResourceCreateInfo&, FRHICommandListImmediate*) [/home/mudlee/Applications/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanIndexBuffer.cpp:112]
libUE4Editor-VulkanRHI.so!FVulkanVertexBuffer::FVulkanVertexBuffer(FVulkanDevice*, unsigned int, unsigned int, FRHIResourceCreateInfo&, FRHICommandListImmediate*) [/home/mudlee/Applications/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanVertexBuffer.cpp:12]
libUE4Editor-VulkanRHI.so!FVulkanDynamicRHI::RHICreateVertexBuffer(unsigned int, unsigned int, FRHIResourceCreateInfo&) [/home/mudlee/Applications/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanVertexBuffer.cpp:29]
libUE4Editor-VulkanRHI.so!FVulkanDynamicRHI::CreateVertexBuffer_RenderThread(FRHICommandListImmediate&, unsigned int, unsigned int, FRHIResourceCreateInfo&) [/home/mudlee/Applications/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h:197]
libUE4Editor-Renderer.so!FRWBuffer::Initialize(unsigned int, unsigned int, EPixelFormat, unsigned int, char16_t const*, FResourceArrayInterface*) [/home/mudlee/Applications/UnrealEngine/Engine/Source/Runtime/RHI/Public/RHIUtilities.h:221]
libUE4Editor-Renderer.so!FDeferredShadingSceneRenderer::ComputeLightGrid(FRHICommandListImmediate&, bool, FSortedLightSetSceneInfo&) [/home/mudlee/Applications/UnrealEngine/Engine/Source/Runtime/Renderer/Private/LightGridInjection.cpp:623]
libUE4Editor-Renderer.so!FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) [/home/mudlee/Applications/UnrealEngine/Engine/Source/Runtime/Renderer/Private/DeferredShadingRenderer.cpp:1445]
libUE4Editor-Renderer.so!RenderViewFamily_RenderThread(FRHICommandListImmediate&, FSceneRenderer*) [/home/mudlee/Applications/UnrealEngine/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp:3473]
libUE4Editor-Renderer.so!TEnqueueUniqueRenderCommandType::DoTask(ENamedThreads::Type, TRefCountPtr const&) [/home/mudlee/Applications/UnrealEngine/Engine/Source/Runtime/RenderCore/Public/RenderingThread.h:198]
libUE4Editor-Renderer.so!TGraphTask >::ExecuteTask(TArray >&, ENamedThreads::Type) [/home/mudlee/Applications/UnrealEngine/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:847]
libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/mudlee/Applications/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:686]
libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/mudlee/Applications/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:582]
libUE4Editor-RenderCore.so!RenderingThreadMain(FEvent*) [/home/mudlee/Applications/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:339]
libUE4Editor-RenderCore.so!FRenderingThread::Run() [/home/mudlee/Applications/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:488]
libUE4Editor-Core.so!FRunnableThreadPThread::Run() [/home/mudlee/Applications/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libUE4Editor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/home/mudlee/Applications/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:177]
libpthread.so.0!UnknownFunction(0x9181)
libc.so.6!clone(+0x3e)
I tried to run the engine then with -opengl, but then I get this:
Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list
What should I do to use either Vulkan or OpenGL?