I’m pretty new to this forum, so bear with me, if I doing some thing wrong.
I have created a nice Universal AI System, written in Blue Prints. It is a simply, but verry flexible AI system, in the mind to get fast a flexible AI system to the project.
UAIS is based to use AI Spawn Marker, where you can setup inside the marker, how you’r AI will act. UAIS also comming with a simply path system for the Patrol AI.
You can setup : Patrol AI, Guard at place, Guard at random waypoints around the spawn marker in 2 x the agro range, Simply turret.
The spawn marker can be setup, that the AI respawn or not. The respawn time, agro and attack range, and a lot more.
The path waymarkers hold information for speed and wait time and number of the waypoint.
To get more information about UAIS, please visite www.game3d.ch and or watch out the videos.
I did submit the UAIS to the marketplace, hopefully a lot people are interested in that AI system.
Thanks for reading