Wow this video is pretty much exactly what it was hoping it was going to be. Amazing! Looking forward to next week.
UAIS Version 3
List of changes and news:
- New chase timeout function, stop chasing enemys after timeout hapens, if they can’t do any attack.
- Bot character is no longer a child of the player character.
- Death handling and death animation fixed. Cool down time after death selectable in the AI Marker.
- New model as bonus! A defending Turret with attack range and team selectable.
- Improved and better run away function. (I’m still not 100% happy with it, but it is much better as the old one)
- Bug fixes, all around the code.
- Old demo levels got exchanged with a new tutorial and showcase level and a wave event showcase level.
- Characters are resized to fit the ue4 manequin model better.
- Camera zoom and improved player controlling.
- NEW! wave event manager bp. This bp get placed to the level like the AI spawn marker, but you can setup a simply wave event for the UAIS Bots. It does handle up to 4 wave rounds per event. You can choose how many. It handles player register, if a player enter or left the event. It controlling the whole wave event, bot spawning, bots died. each wave round have a own time out setting. You lost the event, if a time out happen. All this work pretty good in multiplay. If the last player in the wave event place left the aera, the wave event get lost, and all bots get killed. You winn the event, if all bots of all wave rounds got hunted. The wave event manager showing a widget, with wave info for the client players. Ofc, also for single play.
Thats all for now.
Any idea when the update comes out?
They got the files, so i really don’t know how long it take. I was hoping for this week. But seems not.
Hey Game3D,
Great work on this system. I recently purchased it, and have been trying to figure out how to implement a different skeleton with animations. I know how to change the skeleton but I was wondering, can you explain a bit more in detail on where I would change the animation to play when bot is in attack range?
I’ve read the documentation but still can’t seem to find my way around. Thank you for any information, and keep up the great work!