Hello,
We hit the occasional check(bRenderStateCreated) in UActorComponent::SendRenderDynamicData_Concurrent().
The call to this function is in FRegisterComponentContext::Process() which already checks for ::IsValid(Primitive) for which the comment right above explains is to guard against potential lifetime issues. We propose to also check for Primitive->IsRenderStateCreate() to ensure the check never fires.
Do you think this makes sense?
The same pattern is found in AsyncRegisterLevelContext.cpp but this file has been deleted from your mainline.
Thanks!
if (::IsValid(Primitive) && Primitive->IsRenderStateCreated())
{
Primitive->SendRenderDynamicData_Concurrent();
}
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