[Twitch] UT Update and AI Discussion - May 15, 2014

AI Question

I’ve been trying to implement guards patrolling a path. I’m now using Target Points that they move to, one after the other. It works, but it’s quite cumbersome and the actual path is not displayed in the editor (unless you implement some debug drawing).
Will there be something in the future for this, or du I have to use my own, custom solution? I think Valve’s Source editor has a path object that can be also used to move objects along path points.