[Twitch] UT Update and AI Discussion - May 15, 2014

AI Question

I’ve been trying to implement guards patrolling a path. I’m now using Target Points that they move to, one after the other. It works, but it’s quite cumbersome and the actual path is not displayed in the editor (unless you implement some debug drawing).
Will there be something in the future for this, or du I have to use my own, custom solution? I think Valve’s Source editor has a path object that can be also used to move objects along path points.

UT:
#1 What are your goals for the competitive scene?
#2 Are you planning to integrate a matchmaking and ranking system?

more information here

UT:

To what degree will community members artistic contributions be considered - is there a legitimate chance of work being used directly, eg, characters or weapons - and if so, how do you plan on acknowledging that in order to collaborate?

What is the best way to approach this for us? Post WIP’s and hope Epic contacts us? Upload our work somewhere specific?

In the case of audio and music, what if someone had an idea for a track and wanted you to hear it? (Considering that doing work entirely transparently would mean less true “surprises” once people see the game.)

Can we see some screenshots of your work? Even if it’s small progress, it’s really nice to see it :]

I would like updates on the HTML5 build. Will it get official support in 4.2?

what server+cloud processing+storage will be used by Unreal Tournament 4 ?
and advice on some of the good plans around for indie game developers for setting up multiplayer games on cloud.

it is all in my signature.

:wink:

i know you meant epic but helps to clarify.

I’ve been running a thread for UT questions aimed at this week. It’s a little short but here it is

The most prevalent questions were;

  • What competitive/e-sport support are you looking at? E.g. Skill based match-making (elo?) / low impact spectator modes.
  • Will free mod tools exist, even if they are locked to UT content?
  • Will the marketplace divide players between those that pay, and those that do not? If yes, how do you deal with this issue?
  • Is the a studio lead, unified idea on the aesthetics and gameplay, in reference to previous titles. I.e. UT99, UT2k3/4, UT3?

Maybe a link to the stream and a starting time would be appropriate in the thread post?

Edit: Great, thanks! NP!

Done :slight_smile: Thanks for the suggestion.

Same counts for me too. I would love to give mapping a start but with the upcoming wedding I am not likely putting 19usd per month in, specially since i am in no way anything like a programmer, have no clue about C++. But I loved messing around with UnrealEd making severe attempts in creating maps etc. Took me days though for a simple box with lightning and some pillars, but it is a great way to start learning these kinds of things and get familiar with it (and hence, building the community further with enthousiastic mappers, skindesigners etc) For me that was a MEGA addition to UT’99, being a lovely game but with educational factor in it as well.

Why do you guys don’t post the questions into the official thread? :stuck_out_tongue: https://forums.unrealengine/showthread.php?6010-May-15-Twitch-UT-Update-and-AI-Discussion-–-Live-from-Epic-HQ

:slight_smile:

I have the same questions.Here’s the countdown clock for UE stream.

I was hoping to take some pressure off the moderators / devs by collating questions over the week. Also since the stream info thread was only posted yesterday it left a gulf. I wasn’t sure if you guys were going to ask for questions directly in such a thread. Sorry if it makes your lives harder :frowning:

Edit: also I made the assumption that people were more likely to see this thread than the one posted in announcements, because you know, people.

It would be just good to have them there, because I think the unreal developers just take a look at the official thread for questions.

Yeah, I understand that. Just edited my post in the announcement thread with the questions from this thread.

Question regarding the future of UT overall.
Will there be a possibility it will be OS to everyone who is licensed to use UE4? As seeing the level of programming coming from professionals at Epic would be a great learning tool, especially when you had input on the game itself, and maybe even created some of its assets.
Thanks!

It already is open source to UE4 subscribers. You can register UE and go onto Epic’s private GitHub page to fork UE and UT. Though, the UT project is still quite bare bones.

Does that mean I’m a dev now? :stuck_out_tongue:

Jokes aside would you prefer not to make another thread for next week? I was planning on doing so just to collate questions and make it a bit easier for you guys but if it’s actually unhelpful then I’ll abstain from doing so.

:frowning: My internet hung up and so somehow it has merged the other thread over this one here -> so no, you aren’t a dev now :stuck_out_tongue:

I personally think it is better to post the questions into the official thread which always gets created 4 days before the stream, so that everything is in one thread :slight_smile: