Hi everyone, tomorrow at 2pm ET we’re looking forward to sharing an update on the new Unreal Tournament collaboration with the UE4 development community. After a short break, senior programmers Broder and Mieszko Zielinski will lead a discussion on artificial intelligence and the team’s current focus on AI-related features. As always, there will be news updates, community spotlights and live Q&A.
What: UT Update and AI Discussion
When: Thursday, May 15, 2 p.m. EDT [countdown clock]](://www.timeanddate/countdown/to?month=05&day=15&hour=14&min=00&p0=207&msg=Unreal+Engine+4+Twitch)
Unreal Tournament update (2-2:20pm)
o UT community first week snapshot
o Current discussions and progress
o Topics of interest
News and 4.2 Preview (2:25-2:40pm)
Community spotlight (2:40-3pm)
AI discussion + demo (3-3:15, maybe longer!)
Live Q&A (3:15-3:30pm)
You know what to do next - ask your questions below!
Will you go for something new and tweaked yet again or try to remake one of the previous games making it prettier?
Will there be a spectator proxy for broadcasted tournaments?
Will there be an automated competitive match maker for the different gametypes?
I know these probably won’t be answered this early at least not the 2nd two but that’s the stuff I’m most interested in right now
I know these are 3 and not 1 so count only the first one if you’re going to count any of them please It’s the most relevant now anyhow
Does Epic consider making a pure, separate Unreal Editor (without any insight into source code or alike) for hobby-mappers (basically like the “separate editor for released games” idea that was voiced somewhere else on these forums)?
If so, would you plan on keeping it up to date as the game and engine progresses?
If it is about the money (getting income from engine), couldn’t you sell said pure UEd with a single-time payment (e.g. $60) without subscription?
I’m sorry, but I couldn’t limit it to just one, most important one is the very first here.
Just some things that I’ve been wondering about since the announcement. I’m afraid that a subscription might scare away talented mappers who do not like the subscription policy and having more tools than they need if they just want to create maps and not any other kind of content.
In addition, if we don’t end up going with Steam, will there be a way to add and chat with friends outside of servers? A Battle.net for UT, so to speak. I’m not talking about those IRC rooms either, I mean privatized chat windows, which would be pretty awesome if we head the UT99 menu route like it seems like everyone is agreeing on.
I’d imagine that everyone who has access to the source will be able to build it whenever. You can guarantee someone will have a download of it somewhere where everyone else can get in on the action and post their opinions on movement/weapon balance/etc. At least, I hope that’s how it will be. That’d means we’d be playing DM REAAL soon. ;D
Well Sly took all the questions that we needed
Mine as well, because why not
Is the art style going to reflect more the UT99 one with low polygons, less details but great atmosphere? We don’t need all the details, clean and crispy things are better, no?
Are you going for a more competitive and fast paced approach (ala UT99) or something different? Some plans in mind?
If there will be an Unreal Editor (as a mod tool), will we be able to make only new maps or other contents as well? And how hard is going to be the mapping process in regards of older versions (like UED1)?
is it more important to target casual players or competitive players?
is there a way to reconcile the competitive and casual crowds?
discussion on the forum suggests UT needs to adopt more modern game design ideas, do you agree? any in particular?
1.)Even so the project has just started when is first alpha version of Unreal Tournament planned to be released?
2.) How much the community is actually involved into the game, will you implement only deathmatch mode and let community do the rest?