The issue with fluids/volumetric particles is the same as with every voxel solution. Speed of creating voxels, and then storing them.
Unless you have better idea for representation volumetric (3d) data in space, than voxels.
The issue with fluids/volumetric particles is the same as with every voxel solution. Speed of creating voxels, and then storing them.
Unless you have better idea for representation volumetric (3d) data in space, than voxels.