Hi everyone! This is a re-post. We had a forums outage and lost some data today (SORRY!!) so we’re including a few salvaged questions that we’ll answer tomorrow. If one of these questions is yours, please say so! If we missed your question, please re-post it in this thread. Thanks, and we look forward to seeing you soon.
WHAT UE4 SpeedTree Broadcast - Live from Epic HQ
IDV, the makers of SpeedTree, are here to reveal new licensing terms and features available to Unreal Engine 4 developers coming with the release of 4.3 next month. There will be live demos and live Q&A!
WHO Dana Cowley, Sr. Marketing Manager, Epic Games Greg Croft, Sr. Software Engineer, IDV Chris King, Co-Founder, IDV Michael Sechrest, Co-Founder, IDV
QUESTIONS FROM THE COMMUNITY (well, some of them - please keep adding!)
What’s is feature difference between this Subscription license version and the Normal Speed Tree for Games License - anything missing/limited?
Is full integration source code available for building UE4 + SpeedTree from source?
SpeedTree support / bug fixing - where do we go to get problems resolved if they happen?
Will we have to compile SpeedTree into UE4 like other plugins? As it stands this is proving too problematic in that one plugin creates issues for others, such as using Substance Designer with Wwise compiled into the engine.
When will this License take effect, i.e., When can I download SpeedTree with this license, and how will I register for a license? Do i just log in with UE4 subscription (and does the subscription need to be active)?
Will SpeedTrees work with the Pivot painter materials? Will there be an automatic setup of this (unlike doing it manually in 3DS Max with the pivot painter tool)?
Are you able to place and possibly modify SpeedTree trees inside of Blueprints? Will you be able to export these Trees (into FBX or so)?
1.) I’ve seen how you build trees. How do you build grasses and small bushes using your program?
2.) Can you create low poly versions of your vegetation meshes? Can you create LOD on your meshes?
3.) Do you sell vegetation packages of assets
Hey everyone, thanks so much for your questions. As a heads up, I won’t be monitoring this thread after 1:30pm as we’ll be prepping for the stream. If you have additional questions right now, please join the Twitch chat stream and wait until we begin taking questions toward the end of the broadcast. Preface with [QUESTION] so we won’t miss you. After the stream breaks we’ll return here to wrap up any loose ends. Thanks, see you soon!
The SpeedTree for UE4 page says there will be a subscription. How will this be handled if the licensee stops subscribing?
If you’re automatically locked out of your game if you stop subscribing (like in CryEngine), then a subscription isn’t interesting to me. This leads me to my second question: Will there be alternate licensing options, like paying a one-time fee?