[Twitch] 4.7 Preview, Preview Builds, and More - Jan 8, 2014 @ 2PM ET

We have access to individual instances via blueprint now, and it’s proven to be highly useful - any plans to implement the same functionality for foliage/biome instances?

I have a system right now that swaps between instanced meshes and actors on the fly so that when the player needs to interact with a mesh, they can, but otherwise everything is instanced for maximum performance. It would be fantastic if we could layer our own functionality like this over the foliage/biome tool as well.

I’m not what is going on behind the scenes with foliage, but all we’d really need is to have the Tarray’s exposed to us and be able to get the index of any given instanced mesh.

You guys rock!