The animation rettargeting feature is really impressive! I can’t believe it’s that easy.
@ - Thanks for the info!
Since SSR isn’t viable for transparent materials is there any plan to allow for some sort of Real-Time reflections on them? In UE3 we could tie a capture actor to a RenderToTexture then set it up to output to the reflection vector of a material which worked well but there is a parameter missing from UE4’s Material nodes that was important for allowing this to work.
See : https://forums.unrealengine/showthread.php?4358--WindowsTextureMovie-&p=152045&viewfull=1#post152045
I think Bink is working on a player plug-in for the Media Framework, but I have no details at this point.
Well, i tried recreating the material that i created for UE3 in UE4 to allow for real-time reflection on planer surfaces utilizing a capture actor but in UE4 it doesn’t work and I’m assuming it’s because there is no **ScreenAlign **check box in UE4’s **ScreenPosition **node as there was in UE3.
I can get the real-time reflections to work with the capture actor but the reflections only use the view from the actor’s position, they don’t follow the player’s view.
This is a video showing what i was able to achieve with the material i created in UE3 on a translucent surface utilizing the **SceneCaptureReflect ** Actor writing to a RenderToTexture.
This is a screen grab of the material setup i created in UE3 to achieve the reflections in the above video - Do you or does anyone else have any advice on how to translate this into UE4’s material nodes to work properly?
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Right-Click > View Image/Open Image in New Tab to see full size**
://c-mediasolutions/share/ue4//ue3reflection.jpg
, thanks!
Ahh, ok then, thanks anyway!
I missed the stream but was wondering what was said (or when in the steam) about 4.5? Did they give any projected release date. The Source code Engine Update News is now almost 30 days old 8/28/14.
Merci for the anwers because + coffee with my best english ,I don’t know what he was saying :rolleyes:
Thank
Hey great stream yesterday, !
Is the Preview of the Release Notes coming soon.?
In few words they haven’t gotten to yet to most of what guys are asking.
Hey , thanks for taking your time to answer all these questions. Very helpful! I’m feeling said about no Realtime GI improvements, I hope there will be some major improvements in the next updates, same with the foliage. As I really want to push outdoor environments in UE4, and showcase it to the community. But again, thanks alot for the hard work put into the great updates. Retargeting system is definitely something very in 4.5… looking forward to use it!
Please release it quickly
Link please
/b/572029040
Recap
Is there any of being able to see this stream as i missed it and its not appearing on the unreal page on twitch ![]()
If you click the Twitch link and select the first video on the right side that’s the archive of the stream - /b/572029040
It took me a minute to figure it out also…
Should be on YouTube very soon too! ![]()
Hey all! I’ll hopefully get it up to YouTube with timestamps in the next couple days. Internet is fleeting at EGX right now ![]()
Hello maybe a mis-understod but where there going to be any Pre-Release notes for us to look at?
Dang, lots of stuff I’m interested… navmesh streaming, animation retargeting (holy gods yes… animation is a big holdup, retargeting is ), hot reload…
Is the screen space subsurface scattering in 4.5?
What’s happening with the audio on these streams the last two thursdays? it’s awful (sorry). I can barely listen. Anyone else getting this? Sound used to be great but now it’s tinny and full of artifacts. ??