It can’t work in UE4 atm, because the scene capture reflect functionality is missing. That’s what mirrors the world around the mirror plane and implements clipping so you only see what’s on the right side of the plane.
It can’t work in UE4 atm, because the scene capture reflect functionality is missing. That’s what mirrors the world around the mirror plane and implements clipping so you only see what’s on the right side of the plane.