Well, i tried recreating the material that i created for UE3 in UE4 to allow for real-time reflection on planer surfaces utilizing a capture actor but in UE4 it doesn’t work and I’m assuming it’s because there is no **ScreenAlign **check box in UE4’s **ScreenPosition **node as there was in UE3.
I can get the real-time reflections to work with the capture actor but the reflections only use the view from the actor’s position, they don’t follow the player’s view.
This is a video showing what i was able to achieve with the material i created in UE3 on a translucent surface utilizing the **SceneCaptureReflect ** Actor writing to a RenderToTexture.
This is a screen grab of the material setup i created in UE3 to achieve the reflections in the above video - Do you or does anyone else have any advice on how to translate this into UE4’s material nodes to work properly?
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://c-mediasolutions/share/ue4//ue3reflection.jpg
, thanks!