[Twitch] 4.5 Check In, Animation Retargeting and More! - Sept. 25, 2014

@ - Thanks for the info!

Since SSR isn’t viable for transparent materials is there any plan to allow for some sort of Real-Time reflections on them? In UE3 we could tie a capture actor to a RenderToTexture then set it up to output to the reflection vector of a material which worked well but there is a parameter missing from UE4’s Material nodes that was important for allowing this to work.