Twinmotion to Unreal Importer

so when i try to build a package for the game, i always get an unknown cook failure. and before the last error there are a lot of errors about names of the TM imported objects being too long. i think that might be the issue. do you have any idea how to solve that?

Me too, doesnt look like anyone has a solution.

Hello! First of all, this plugin is the absolute best! It has some flaws with UV maps when assets are imported to twinmotion from another software like revit, but it’s no big deal. Quick questions, does anyone know when Twinmotion 2022.1 will be supported?