I’m on 5.0.3 and had this issue a couple days ago. How recent is the update you are talking about? I can’t import .tm file and hoping the fix is just a bug? Do I need to follow another workflow / must do direct link?
Update was from two days ago. Now in 12-12-2022: This plugin is in **beta 4 stage and has been updated to support Twinmotion 2022.2.3 for UE 4.27.2, UE 5.0.3 and UE 5.1
Hi… I use UE5.1 and TW 2023… Datasmith works OK between TW and UE… But has a problem when import human poses figures… The mesh imports ok, but not textures… When i download the pack of TW figures from marketplace, works ok in UE (import mesh and apply texture manualy)… Any one has this problem? In previous TW plugin for UE i could import the TW file… now is not possible… only by datasmith…
Hi! Thank you for the great documentation.pdf.
It’s really useful.
But I have one more issue.
I successfully import TM 2022.2.3 project to UE5.0.3 and now want to package for Android .apk to install in Oculus Quest2.
But, the imported geometries, textures, and assets, disappeared in the quest.
I’ve seen other posts related to this but there was no reply on this.
Does anyone have any idea about this?
Dear Epic Team,
i like the plugin, do you know when UE5.2 will be supported?
thanks.
Question;
The latest Datasmith plugin for 5.1 and 5.2 (dated june 6 2023, 574MB in disc space) is incomplete compared to the previous Datasmith Content plugin for 5.0 and 5.1.
The latest plugin only has meshes in this folder
…\Epic Games\UE_5.2\Engine\Plugins\Marketplace\TwinmotiontoUnrealBeta\Content\Library\Furnitures\Home\Livingroom\ElectronicAppliances\meshes
The previous Datasmith content plugin was 32GB in size and packed with meshes, textures etc etc.
Am I missing something?
Edit 23-07-07; I was missing something. Seems like the the datasmith export from Twinmotion 2023.1.2 already saves all the meshes and textures and the plugin in Unreal just needs some basic stuff for the materials to work fine.
Without the new plugin enabled, all meshes from TM are imported but using the default checker material in 5.2.
With new new plugin enabled, also the materials are created and the scene looks just like in Twinmotion.
Nice, but if you start your project in Unreal and not in TM, you need to get the furniture elsewhere instead of just enabling the content plugin like before.
Same Question. Hope they will be resolved one day , we need twinmotion content. It`s great.
Packaging failed in UE5.x when using both the Datasmith Twinmotion Importer and Pixel Streaming Plugin. Separately, each plugin works fine, but together, they cause a packaging failure right at the start. The output log indicates a Visual Studio version issue. I’m puzzled why the build succeeded previously without these plugins.
do you have visual studio 2022 installed? thats the unkown error.
I’v installed visual studio code and VS Build Tools 2022 but it’s not enough to make it.
So, I installed visual studio community 2022 eventually and it works…Packaging Succeded. Thank you for your attention~~
Hello, I have also the problem that UE5.3 does not find the plugin on packaging. Unable to find plugin ‘TwinmotionToUnrealContent’ . Also copying the plugin to the content folder does not work.
…MyProject\Content\Plugins\TwinmotiontoUnrealBeta
The Twinmotion to Unreal Importer streamlines asset transfers, ensuring high-quality visuals and seamless workflow integration. It preserves materials, lighting, and geometry for enhanced real-time rendering. This tool boosts efficiency for architects and designers, making Unreal Engine projects more dynamic and immersive.