I agree with you. I ended up enabling subtitles to better understand what he’s saying. Even then this tutorial is still a little bit too fast paced imho.
Its not even teaching at this point it looks like a showcase.
why using boolean “Add Movement” and “EventTick” instead of connecting “Add Movement Input” to “ToggleInput” directly?
Thanks! Great tutorial, perfect working speed, was able to keep up and follow everything.
100% agreed. I watched the “first hour” tutorial on double speed and it was great, then took me about an hour to get through the first ten minutes of this. It’s great but it’s also like 15 different new steps in every 10 seconds, then need to rewind 30 seconds just to find out what he clicked and didn’t describe. Definitely intermediate level pacing/explanations
Hi everyone. I started this project couple days ago and now having trouble with the walk animation. In game walking animation works every time when robot starts moving but only for a sec and then stops. What I have missed?
@NenoRak In my version, I created a variable called startPos
and set it to the actor’s location using Begin Play
. This ensured the robot didn’t move when the game started.
I then created another variable to store the position where the mouse click occurred. Using a loop, I made the robot move until its current position matched the clicked position (startPos
≠ mouseClickPos
). The robot kept moving until it reached the clicked location.
I might be describing it slightly off, but I hope this gives you the general idea!
Now I have run into another problem. When I try to imports the other props from First Game In UE folder it only imports couple of textures, which I didn’t even choose and the import fails. I tried to “force” import them by copying those props directly, but that didn’t work either. I noticed that those props are in different format than the crate, which worked fine. Files are in FBX format.
Thank you very much for this nice tutorial! It took me some time to get through all of this, despite having some ground knowledge, but now I do feel like I have a better understanding of the working principles of Unreal Engine.
I really like the idea of having a beginner friendly tutorial that touches several basic aspects of game development, while also putting them together into an interactive and joyful experience.
Maybe, the explanations were a little bit fast from time to time. There is a certain lack of explanation why to choose certain settings or what specific things are, so in the end it’s a lot like pausing, finding the buttons in your own setup, pressing them, but not really knowing what they are doing. However, given that the video is already quite long, it’s probably difficult to give more explanation without making the learning an extremely long experience.
That being said, I fully enjoyed the video and feel very motivated to go further from here, both by watching other videos and experimenting on my own. Thanks again for providing this!
Thank you so much!
I really have to say as one of the first tutorials I see, this one is really bad. It’s actually never explained why you decided on something specific, you actually just click on what he’s accusing and that’s it. He shows what he’s doing but doesn’t explain why hes doing
While the pace of the tutorial is a little fast at times, overall I think it has been very helpful for me and, as I can see, others. However, I have reached a roadblock that I cannot find an answer to.
When I go to import the Door, Wall, Pressure plate, etc I get an error message that says “Import Failed” I do not receive any more details than that and it is very confusing and frustrating.
I am not sure what could be causing this because I have imported everything else the same way. I have even tried moving the FBX files manually from folder to folder but that does not work either. I have even deleted the original Stack O Bot project that I created and recreated it and extracted the files. Guess next step is deleting local content and trying again.
Has anyone else ran into this issue and found a solution? For reference, I am using 5.5.3
whoal @AndiEpic so cooool, I am definitely going to learn this and thanks for this awesome content. I am new but this video makes it much easier. When you have time could please make a small game in third person in a maze like cave fighting enemies with a sword and few cool examples of lighting, color variation and sounds. I would love to learn that too. Thanks again for this content.
@AndiEpic It took me 3 hours just to do this but feels like a big accomplishment for a noob like me… Thanks again for this lesson.
Agree. Too fast.
I just hit this same issue with trying to import the door, wall, orb etc.
Dang. Wish I would have seen your replay. I just started over from the beginning with a new project. I am sure I left it unchecked before and checked this time. Lol. Even with slight differences in Engine versions makes a big difference trying to follow along.
Finally got back to the tutorial. Nearing the end and I’m stuck on adding the Niagara particles in the animation sequence. I’m able to stop the frames where the bot’s foot is on the ground but right-clicking does not bring up the same menu. I am using 5.5.3. Right-clicking brings up the following information:
Not sure where to go from here. This isn’t the first time I had to stop and look through the menus as they are different between versions but this is the only one where I can stumble my way to the answer.
However, I did get the other problems I had solved by reading through the comments and re-watching parts a dozen or so times.
UPDATE
Literally 2 minutes after I posted this, I went back and just started messing around. I added a new Notify track, even though there was already one in there and boom, right clicking worked! Tried deleting the one I added and it went back to the screen shot above. Not sure what caused that but I was able to add the dust particles. Oh well, I’ll take it.
I’m having a problem with the landscape material. I’m using Unreal Engine 5.5.4, I’m following the video carefully, but I can’t get the sand and grass layers to show up in landscape mode. Can someone help me?