Tutorial: Your First Game In Unreal Engine 5

Thank you so much. It still works on version 5.4.2!

Gostaria de agradecer pela ótima aula. minha critica inicial fica pelo tempo de visualização quando vai chamar alguma função nas blueprints. dar tempo para quem estå vendo o vídeo consiga ver o que foi selecionado.
Mas, sem dĂșvida, Ă© uma excelente aula pra quem estĂĄ aprendendo. Gostaria de autorização para replicar essa aula em PortuguĂȘs do Brasil.

Finished up the video, was wondering if anyone else had problems walking through the doorway. I could disable collision for the archway, which worked but defeats the purpose, and also lowered the collision sphere for the pawn which didn’t. If there’s an easy fix would love to know it for future projects.

I had no problems, can you show a video of your issue?


I know its not the doors that the issue, but that’s about it, because if archway collision was disabled I could walk through the middle no problem.

I recorded the settings I used for my doors so you can compare them to yours, as I can’t recall if I made any specific changes.

Interestingly, we both implemented a similar system to keep the door open if the bot stays on top—I’m quite pleased with how that turned out.

Please disregard the odd camera movement in the video; I was experimenting with implementing a sequence of calls as often seen in games.

Mad

this tutorial is so great but i can not loop the Sequence player in UE 5.4, it just stop and not loop the cycle

In the walk/run state of the StateMachine you have to set it to loop.

Thank you.

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My blue AI robot had no problem moving after 3 seconds part, but He couldn’t pick up the orbs I spawned. I’ve tried resetting the Nav mesh scale, and locations, according to the questions and answers here, but they still won’t move. Why isn’t this guy coming to pick up the orbs I’ve been spawning? :frowning:

I am Unity expert, here to getting hand of Unreal. This guy is just rushing to finish what he started. I feel it could have been done with a 3 hour video where he can speak more details.

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Let us be honest, this tutorial is generally great, but its a total frustration for newcomers to follow along. So many checkboxes left unexplained, like unchecking the yaw rotation or replacing vertex color on import (When importing, in the import setting you have to look for Advanced → Vertex Color Import Option and set it to Replace.), the loop checkbox for the walking/running animation, or let alone the enhanced input system with the relatively complicated process of adding the Mapping Context in the Character BP Event Graph


This one and a half hour tutorial have become 8 hours plus for me, and so far I was only able to get to the point where I desperately try to get my ■■■■■■■ bot step on the pressure plate. EDIT: LOL another 2 hours to finally figure out that it was the collision.
Steps to ensure smooth stepping onto the platform:
Simplify Collision Geometry: Open the static mesh for the platform in the Static Mesh Editor. In the Collision dropdown in the top left of the static mesh editor, click Remove Collision to get rid of any complicated, auto-generated collision shapes that might be causing the issue. Now, create a simple collision shape manually using the Collision dropdown and choosing a simple box (Box Simplified Collision). This ensures that the collision is consistent across the entire surface of the platform.

OK so I am finally at the 1 hours 11 mins mark, and yet another completely frustrating issue: The Get Component by Class node does not let me select the BP_InteractionComponent. EDIT: OK this ones on my part I guess
 for whatever reason I completely missed the part where the BP_InteractionComponent gets created! (timestamp 01:08:47)

As far as I read the posts here, most people reach the 40-ish minute mark, and then either throw the towel or have to stop almost every 2 minutes to search hours for solutions
 The simple idea would be the tutorial-creator trying to do the tutorial himself and see how far he gets by simply following his own instructions.

What a pity actually. The best help btw is chatgpt4.

Absolutely.

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you did well, brave warrior.