Tutorial: Your First Game In Unreal Engine 5

I get what you’re saying about tutorial videos being tough to follow. Sometimes they zip by so fast that you miss stuff and end up stuck. Adding chapters to the video and breaking it into smaller parts could help a ton. That way, you can skip to the bits you need and take things in at your own pace.

It’d also be super helpful if the tutorial explained why things work like they do. Understanding the why behind stuff makes it stick in your brain better.

Keep at it with your learning! Even if you just chip away at it a bit each day, you’ll get the hang of how Unreal Engine works over time.

And hey, if you need a hand with anything, feel free to share here. I’ll do my best to help out, even though I’m still pretty new to this tutorial myself.

Take care!

This tutorial could be amazing, but your delivery is awful. You speak too quickly and you’re doing so many actions so quickly that it’s impossible to follow even when pausing and reloading countless times.

On top of that, you are constantly doing things without properly explaining what they are. You add a node in the blueprint but don’t actually explain what it is and how it works. This means we can copy exactly what you do, but can’t undertand and adapt it to our own projects.

You also use hotkeys and shortcuts and make rapid mousements that are impossible to decypher.

You clearly are a very advanced UE user, however you seem incapable of slowing it down enough to deliver a beginner tutorial.

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Hello. I am following along this tutorial and something weird happened to me.

In the “Terrain” section, around min. 13, I created a terrain, created a material with a LandscapeLayerBlend node for it, and when I tried to paint on the terrain to indicate which parts of it would show which layers of the material… (min. 14:25), nothing happened. After looking around for a while, I discovered that my terrain object had a lot of LandscapeStreamingProxy child objects, and a Google result told me that I had to edit those too to put my material on them.

Seeing the tutorial, though, I see that there are no child objects in it, so my question is: how did I end up with them? I suppose that the LandscapeStreamingProxy child objects are created automatically by Unreal once my terrain hits a certain level of complexity? Where can I control that? Can I just delete them?

@pauljbis ,

Not sure what’s happening in your specific situation, but did you start the level like this bellow image? If you did, I believe in the newer versions of UE (5.2 or 5.3), WorldPartition is enabled by default, which doesn’t match the method shown in the videos.

If you open a new level file and select “Basic,” WorldPartition shouldn’t be enabled by default, allowing you to follow the video.

Hope this helps

Thanks for responding. I am running Unreal 5.1.0, and yes, I see that WorldPartition tab. Watching the tutorial again, I realized now what happened: I had gotten confused and tried editing the default landscape that appears when I open a new project, instead of the one that I created following the tutorial, which does not have the LandscapeStreamingProxy objects. :man_facepalming:

You fixed it! I’ve been trying to solve this for two hours now. Thank you! I’m so curious what the issue was, but resetting my Nav Mesh fixed it. :slight_smile:

Okay, now I have another problem. I am at around 26:00, and my problem is that, unlike in the tutorial, I created my project in a different folder than the downloaded StackOBot project. So when I open my Content Drawer, I don’t see the assets of the other StackOBot project.

So… how can I migrate .uasset files from a project that I don’t have open and is not in the path of my current project?

I’ve done a lot of online courses and the pacing for this course was too insane for me.

Thank you! This is my first project and I didn’t know about ‘reimport base mash’. I hit it and it worked.

yes way way way too fast - the tutor didn’t seem to breathe

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this tutorial is clearly not for beginners. The pacing is too fast. However it is very useful for understanding the basic knowledge of unreal engine in a single lecture. it will be greatly helpful for those who have worked game engine like unity. but it will be chaotic for those completely new to game programming. it mith be better to look for easier lecture.

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It was indeed challenging, I agree.

I spent several nights studying, replaying the video, and trying again, encountering numerous blockers along the way. Additionally, there were changes in the process of creating shortcuts in Unreal Engine 5, which added to the difficulty.

In the end, though, I feel that I gained a comprehensive understanding, but it was definitely a tough journey.

Hi everyone, I have an issue with the carbon texture of the first crate (first eight minutes of the video), I see that it has two different tones but I have no idea haow to do it, mi crate has the same tone in all the carbon texture, the middle sectionm of the crate I mean.

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Hi

Did you apply the vertex color like you see in the image? It should work just fine…
If not please post some images of your material.

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This instructor moves WAY WAY WAY TOO FAST. I have the playback speed set at .75 and I’m still frantically pausing just to see where he clicked. He is a very bad instructor.

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Same situation for me, as well. Here’s a screenshot of what I see in Show > Vertex Colors

Results:

Thanks.

Thoughts?

Same vertex color anomaly for me, as well.

Maybe this helps. Check your import settings:

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Hello Unreal community,
This tutorial has been great for environmental learning! I’m sure the rest is great too, but the Input methods have changed. Instead of what is said in the video, my Input Settings now say, “Axis and Action mappings are now deprecated, please use Enhanced Input Actions and Input Mapping Contexts instead.” If someone could point me in the right direction for how to navigate this feature under the current conditions, I’d be enormously grateful. Thank you!

The way I did it was youtube the new system and learn.

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