Tutorial: Your First Game In Unreal Engine 5

I had this behavior too, but actually it depends how did you build your landscape/terrain, I just scaled the navmesh how an author did in the video, and then I tried to move up and down the mesh

Only then I see, and my bot started moving, my 0,0,0 was underground laso

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Thank you

At 9:25 you replace the sphere actor by a cube. Unfortunately I don’t have cube in my recently placed list (only a sphere). I didn’t find out how to create directly a cube actor. Any help would be appreciated!

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Thank you

I created a cube mesh inside my actor and it seemed to work.

I have the same issue!

Solved here: Problem rotating in Your First Game UE5 Tutorial

And this is what I was talking about. While following along with the bot tutorial one step showing vert colors, my screen looked nothing like his and I was never told why or explained why he did this thoroughly, just glazed over it as his pace is blazing fast to keep up with, I also had a very hard time getting and installing the files he used in the tutorial was an absolute pain.


I remember doing this tut before and it was full of problems then and just like now I had to come to the forums to solve. Please get someone else to make a new video for this lesson that does not have a heavy accent and slower pace.

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Thank you for this awesome first game tutorial. I found it really helpful. Many thanks again.

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Okay, I’m pointing out my experience with this tutorial, I understand why my last post was deleted, but does not my critique have weight or significance? Here’s another example of an issue that I had with the tutorial I do the same thing, but I get different results I have no ideal of understanding why. I’m also just frustrated with the pacing and trying to understand the instructor, I didn’t mean to come across as rude and not grateful, but this is my experience trying to learn here.



These are small things but can trip new people to unreal up here another, when he ask you to replace the object in the viewport


with a cube, where the cube? That’s because if you haven’t made a cube, you won’t see one in the procedure, he asks you to do.

It’s like trying to learn how to drive but, the street is full of potholes.

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Ok, I have an answer thanks to the Unreal Discord community, the issues have to do with the importing of the “SM_Crate.FBX” The tutorial does not go into detail on how to import this file as there are some nuances that are not explained in the tutorial.


Make sure when importing the file that Vertex Color Import Option dropped down box is set to Replace As the default is set to ignore.

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To any beginners like me who sees this comment, find another tutorial. This is not for beginners at all. The pace is terrible, I have to go back and watch the same content over and over again because the tutor did not quite explain what was he doing. Most of the times neither did he explain why would he do that. I probably spent 6 hours to do the first hour of the content. It made me frustrated so bad.

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I managed to get almost every tutorial until I reached 1:12:13 where I couldn’t get the door open when my bot was on the pressure plate trigger. How do I get the door to open when my bot is on the pressure plate trigger?

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Scratch that I manage to get the door open when my bot is on the trigger I believe that to get the bot to trigger the pressure plate by opening the door you have to go to BP_Pressure Plate click BP_InteractionComponent and then on the default section on the details panel click to check interactable this will set to interactable to true. It took me almost 23:00 hours to figure this out.

I was finding it difficult as well. Then I stopped and did the tutorial “Your First Hour…” that is a great introduction.

I had the same issue, Bot not responding to AI.
Like dmtreaqq said, my nav mesh was underground.

Just beware; there is 1 asset called RockFlat_01 with 6 million vertices, make sure you import them with nanite enabled otherwise it will get hung up for 5 to 10 mins!

Also his voice is very fast 0.75 is perfect

I think this information should be in the tutorial page too. Thank you for posting.

OH my goodness, thank you for the image.

Wanted to get through this on UE 5.2.1, but there are too many discrepancies to where the tutorial is no longer relevant. Beyond frustrating.

UE could do much better in providing tutorials that are broken up into sections. This tutorial is more or less, “click here, click that, drag here, create this node” with no explanation as to what it does and why we’re doing it. It’s a follow the recipe with no fundamental understanding. The Blueprints/Materials/Animation sections are the worst, and following along with that is a nightmare.

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