I had this behavior too, but actually it depends how did you build your landscape/terrain, I just scaled the navmesh how an author did in the video, and then I tried to move up and down the mesh
Only then I see, and my bot started moving, my 0,0,0 was underground laso
At 9:25 you replace the sphere actor by a cube. Unfortunately I donât have cube in my recently placed list (only a sphere). I didnât find out how to create directly a cube actor. Any help would be appreciated!
And this is what I was talking about. While following along with the bot tutorial one step showing vert colors, my screen looked nothing like his and I was never told why or explained why he did this thoroughly, just glazed over it as his pace is blazing fast to keep up with, I also had a very hard time getting and installing the files he used in the tutorial was an absolute pain.
I remember doing this tut before and it was full of problems then and just like now I had to come to the forums to solve. Please get someone else to make a new video for this lesson that does not have a heavy accent and slower pace.
Okay, Iâm pointing out my experience with this tutorial, I understand why my last post was deleted, but does not my critique have weight or significance? Hereâs another example of an issue that I had with the tutorial I do the same thing, but I get different results I have no ideal of understanding why. Iâm also just frustrated with the pacing and trying to understand the instructor, I didnât mean to come across as rude and not grateful, but this is my experience trying to learn here.
Ok, I have an answer thanks to the Unreal Discord community, the issues have to do with the importing of the âSM_Crate.FBXâ The tutorial does not go into detail on how to import this file as there are some nuances that are not explained in the tutorial.
To any beginners like me who sees this comment, find another tutorial. This is not for beginners at all. The pace is terrible, I have to go back and watch the same content over and over again because the tutor did not quite explain what was he doing. Most of the times neither did he explain why would he do that. I probably spent 6 hours to do the first hour of the content. It made me frustrated so bad.
I managed to get almost every tutorial until I reached 1:12:13 where I couldnât get the door open when my bot was on the pressure plate trigger. How do I get the door to open when my bot is on the pressure plate trigger?
Scratch that I manage to get the door open when my bot is on the trigger I believe that to get the bot to trigger the pressure plate by opening the door you have to go to BP_Pressure Plate click BP_InteractionComponent and then on the default section on the details panel click to check interactable this will set to interactable to true. It took me almost 23:00 hours to figure this out.
Just beware; there is 1 asset called RockFlat_01 with 6 million vertices, make sure you import them with nanite enabled otherwise it will get hung up for 5 to 10 mins!
Wanted to get through this on UE 5.2.1, but there are too many discrepancies to where the tutorial is no longer relevant. Beyond frustrating.
UE could do much better in providing tutorials that are broken up into sections. This tutorial is more or less, âclick here, click that, drag here, create this nodeâ with no explanation as to what it does and why weâre doing it. Itâs a follow the recipe with no fundamental understanding. The Blueprints/Materials/Animation sections are the worst, and following along with that is a nightmare.