Sure, for the first teleport video I used the Vive but in the second one I use the DK2, what you’ll need to do is create a new scene component and make it the camera root and then move that up in the Pawn blueprint (I do this about halfway through the Advanced teleport video, admittedly a little fast though). this is because the vive’s root is the middle of the play space on the real world floor where as the rifts root is 1m in front of the tracking camera. This means that the in game root for the Vive should be on the floor in the game, whereas the in game root for the rift should be at the players height(for standing experiences).