[Tutorial] CoD: Zombies Blueprint Tutorial Series

9th video has been uploaded, in this video we create the scoreboard and link it up to our players.

Thank you for the great tutorials.
I rewatched them all tho weekend and followed along making my own custom tweaks. When do you think video #10 will be released?

Glad you like them, lately I’ve been busy working on my chat system, I’ll record a video tonight, and have it uploaded in the morning, there are a few things we need to fix in the character blueprint.

I uploaded the 10th video this morning, it is a much shorter video than usual.

Ty for your work :slight_smile:

I’m really liking this series, best one I’ve found so far not too fast or slow.

Awesome, if I may ask, how far along in the series are you, and how much experience do you have with computer programming? I am trying to get an idea of how beginner friendly my videos are.

I have little experience with programming just some basics really.

I’m on part 3 now but I’m also starting to build the map. So far I would say your videos are very easy to follow.

But one issue is you started the map making process without showing it in a video. But you did go back and explain how to get started but I would like to have seen that as it was being added, but I’ve got it going so no real issue so far.

My main thing is I like that you started with a blank canvas not prebuilt assets thats much better way for me to learn I think, I followed the Unreal endless runner with Blueprints tutorial and finished that one but it went so fast I had to pause and backup a lot, not so much with yours, and you even give the opportunity to pause at times very helpful when I’m double checking Blueprint.

Keep them coming I will finish 3-4 today maybe more but also work on map building that seem’s fun so far.

Hey just found this tutorial series and am really looking forward to getting started and following along. I love this way of learning.

Great, hope you enjoy!

Hey I just finished watching the 3rd and 4th marathon length videos and I’m really enjoying following along. I have quite a bit of programming experience so some of it is basic for me and sometimes I’m a couple of steps ahead of you, pre-empting where your headed. :slight_smile: Occasionally I pick up on a problem and I find myself talking at the screen, saying “look over there, that’s the problem!” Hehehe :wink: However I’m also learning a lot of stuff so it is really good. Not really possible, but wouldn’t it be fun to actually do this sort of thing over like a live twitch or something so we can actually chat in real-time as we go.

One point (not sure if this matters anymore as there are many videos for me yet to watch), but in video 4 you are redundantly setting your Temporary Int variable to the index of “self” only to then overwrite that value with a random Int in Range before Temporary Int gets used for the first time. So you can actually remove that first set on Temporary Int.

Oh and in response to your question at the end of video 4, this might be too late but… how about UE marketplace content… hehehe!

Lol, those are hardly marathon length, wait for video 5 :slight_smile: Your right about the redundant sets, I am not sure why I did that, probably because at one point I had the order go Set Variable -> Branch -> Set Variable, and I was required to set the variable to self in order to have it actually change the mystery box.

Yep, OK I see what you mean about video 5. Can’t believe you started recording at midnight to begin with. Hahaha

Hey in video 6 (I’m powering through these… like a good book you can’t put down), in the level blueprint, why don’t you pick a mystery box at random using “Get All Actors Of Class” and then just call “Toggle Show Mystery Box” on the random one selected. That’s what I did, works great, and you don’t have to worry about updating it every time you add another mystery box to the level. Oh and on a side note, you are going to want to use a “Switch Has Authority” for that too so only the server does this, otherwise every client will cause a new mystery box to show somewhere.

Anyway, great job so far!

EDIT: Just watched video 7 where you were having trouble with the mystery box appearing correctly for both the client and the server. I didn’t run into this problem at all with what I did above during video 6. Mine always works perfectly. The only difference between what you are doing and what I’m doing (other than the way we are selecting a mystery box at random) is that I’m calling the “Toggle Show Mystery Box” event where as you are calling “SET w/Notify” directly. I’ve found for some strange reason that the level blueprint doesn’t seem to like calling “SET” properly on an actor variable so you have to use an event instead, then it works. I wonder though, I’m using UE 4.9.1 where as you were using UE 4.8.3 I believe when you made those videos, so maybe there is a difference there too.

Hmm, interesting… That raises a question, does your mystery box show up whilst using a dedicated server? Mine does not on my end.

Yes, it does. Every time, always in a the same location for all clients. I just tested it with a dedicated server and 3 clients.

Hey jamendxman,
I know your probably busy working on your freelance projects, just wanted to see is you have an eta on video #11 and what it is going to cover.
I am completely caught up on following along with your tutorial and look forward to your next.

Hello, I indeed have been busy. I will try and get a video done in a day or two, I need to go into the project and figure out what to do next.

Finished part 5 just a bit ago, all went well until the very end. On the spine bending part I hooked up the 3 math nodes to roll and not pitch took me forever to realize what I did, seem video was made with older version of unreal then I’m using and the pins were arranged in different order, and on video you hooked to top pin and so did I. But on 4.9.1 pitch is in the center. I have to pay more attention to that.

Anyway I don’t have to much memorized but I am learning a lot with your videos, the only thing I’m doing different is using Blender to make my map/models instead of the unreal brushes, and so far no issues doing that.

So Good Job and thanks for taking time to make these, there very helpful.

Glad you are enjoying! Note for everyone else, the 11th video is being rendered as we speak, it should be uploaded soon.

11th video is online, enjoy!