[Tutorial] CoD: Zombies Blueprint Tutorial Series

Sounds cool! Any chance of a buddy ai?

What do you mean? Another player that plays on your side as an AI?

following it on youtube :wink:

Hey, wanted to say great series. I am really enjoying it. I am pretty new to UE4 and watching these helps me figure out this stuff much better than if I had to go at it alone. Im following on youtube and cant wait to watch more of these. :slight_smile: I do have a problem though. I had all the stuff working that was covered up to video 3 Mystery Box Part 1. My boxes would move when i pressed X and would open when I got within range to trigger them, but when I started video 4 and got the ‘Line Trace Forward on Server’ stuff done, everything decided it hated me. I have no collision with my boxes and the line trace just goes right through them. My second player (client) line trace does not even work. (Although I can shoot him in the face with my server player, which seems to be the only collision detection I have at the moment) I have watched the 3rd and first part of the 4th videos at least 5 times, went through everything with the tutorials over and over, deleted all the code and started over multiple times, and every time the same problem. Obviously I missed something, but cant figure out what it is. can you (or anyone else in the forums here) lead me in the right direction? Thanks in advance and I hope you can help.

Make sure that your mystery box does have collision on the meshes (go into the mesh files, and make sure that you generated collision). As for your line traces appearing to not work, it could just be that you cannot see the line traces from client players, since they take place on the server.

I found the collision on my box mesh and now it opens fine, thanks :slight_smile: Also, the line trace from the client does work, and you were right about the client not being able to see it. The server player sees it just fine. Thanks for you help and Im on to more videos :slight_smile:

Just finished with the animation video. Very nicely done! Both my client and server players walk and crouch fine in all directions and both players can see everything fine. My client player seems to be deathly afraid of running though lol when it runs, the server player sees him running just fine with animations working properly, but the client camera is real jittery. The server player works properly. What did I screw up now? lol

On another note, While getting the animations from Miximo, I was able to download whatever I wanted free of charge, no limit at all. I’m not sure if this was intended by the site or not, but I thought I would let you know in case they are really free and you wanted some more animations. I got myself a zombie pack, since after all, its gonna be a zombie game lol Anyway, thanks again, and now on to the next video!

Not sure why the client camera is jittery, I will be making another video soon and will address that if it is an issue for me. And yes, everything on Mixamo is free for a limited time, so I will have to download some zombie animations.

An NPC that plays on your side and follows you around.

…btw I just started watching the vids…looks lovely so far…Good work!!!

Wow there has been some serious progression on this, Nice!!

Indeed there has been, I like to look at it and know that what I have so far has been done with like 12 hours of work.

That would be quite complicated, and I don’t want to scare of the newbies :stuck_out_tongue:

Have you finished adding videos for this tutorial, or is there more to come. I am anticipating more, please…

Oh there are many more! I have been very busy with work and trying to get my chat system onto the UE4 marketplace, Friday should be a good day where I can sit down and make some more tutorials.

That’s great. You are doing some really good work. I am grateful, keep it up!

Video 12 is up for Traps (Part 2), this time at 60 fps!

when will wall weapons be done?

I’m not sure, weapons will be a little bit more challenging in order to get them to the level of quality that I will want, but likely within the next 3-5 videos.

I just uploaded video 13 for Health (Part 1), and we got some awesome results from that video!

When I try to adjust the outside light on my level I am building nothing happens. Is the light coming from the MyMap map we imported our Transit map into? I can delete the atmosphericFog, Sky Light, and Directional Light and my map stays lit. Obvious answer is I’m not really familiar with how light works at the moment.

Here is an example of what I am talking about, you notice my really long window in the center of the screen and the small window to the right of it are REALLY REALLY bright when walking down my stairs, but soon as I walk down the stairs and get on the floor the room is totally dark and I can’t see anything in the room.

Imgur

Also when trying to switch between MyMap and Transit UE4 always crashes and I have to restart for it to work again, any known fix?