Turn on the lights in mobile VR

So, mobile VR has a lot of restrictions when it comes to lighting and post processing. And a simple task of turning on lights in the room becomes tricky. Let’s say I need to switch between two stats. One almost dark with some blue light coming from the window, and second (main) normally lit with multiple sources. All my lights in this state are baked so the whole scene looks wrong in the first state. Is there a solution or I should just give up on it?

Hello Zhu,

This sounds like a problem that the Precomputed Lighting Scenarios system could solve.

I haven’t used this system with Mobile VR, so you’ll have to let us know how it goes!

Oh wow, that looks promising, thank you!

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