I would love to have Distance Field Ambient Occlusion enabled for our game, but at the moment it causes a dark line artefact around the landscape component. Please see the snow-covered mountains at the top of the attached images.
Is it possible to disable Distance Field Ambient Occlusion for landscape objects only? I can’t find a way to set the DistanceFieldResolutionScale
to 0 on the landscape’s mesh.
DFAO disabled:
DFAO enabled: