Some objects don’t follow gravity in VR after I pick them up and release, and I’ve been having this warning. When I went into static mesh and changed the collision complexity to other settings (such as “simple and complex”, “use simple collision as complex”), it either didn’t work with the grabbing or it didn’t resolve the issue. How do I set up my collision correctly?
As always, the quickest way for me to find answers is to ask the question… I find that it’s because the objects don’t have simple collision, I need to set it up.