Ok so, If anyone knows the Tale of Tale’s game: ‘The Path’, an artistic survival game that plays off the Grim Brother’s Tale ‘Red Riding Hood’. It uses a mechanic I don’t see used very often that does WONDERS or keeping the game immersive.
What it is, is when the player hits the border of the map, they are immediately spawned on the opposite side of the map, creating the illusion that the player has walked in a complete circle, as opposed to hitting an invisible wall. I want to use this mechanic in my game if I can, but I’m not sure how to reproduce it. I know I’ll need a hidden actor box along the borders of my map, probably four different ones working in correlating opposite pairs, where when they player enters one it triggers the character to respawn in the opposite box on the map (or outside of it) so that the player could essentially keep walking forwards for infinity and never hit an edge. However, I don’t want the game to jump when they player is teleported either, I’m hoping to make it look as seamless as possible, but I’m just not sure how to do this. The easiest way to explain this if im confusing people, is to consider how you never hit an edge when walking around the world. It doesn’t end, you just end up where you started eventually.
Any help or suggestions? This mechanic is a must-have for any survival game and I’m definitely willing to share any solution I come across that works properly. Believe me when I say its a lot better than simply hitting the edge of a map or dying because u fell off a map or being eaten by a ocean critter for swimming out too far.