Trying to get a scanner effect like Mass Effect Andromeda

I’m working on a simple scanner effect similar to Mass Effect Andromeda and also similar to this post: Scan Like Mass Effect Andromeda.

I have s simple material that works well under the “Surface Domain”, you can see left and right from the selected plane, where the stencil with a value of 255 is highlighted in blue:
image

However, I can’t use a plane with my character, as it is colliding with the world and doesn’t look good:

So I need to use a screen space widget. However, the UMG won’t allow me using materials from the Surface domain:

When changing my material to “User Interface” domain, I get the following result:

The transparent color fill is being shifted.

How can I make it work?

I feel like it has to do something with the UVs.

Thanks for your help!

Ok, I got it to work!

Ended up using a simple plane finally :joy:

The magic happens in the material with the setting “Disable Depth Test”:
image

Then no more collisions!

I added a simple filter in the material to remove the character from the scan, to make it looks like it’s in front of the character:

And finalized the color and opacity to sort it out:

Here is the rough version, next step will be some polishing :slight_smile:

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