I’ve found that Unreal’s basic 9-slicing tool for images and UI materials seem pretty bad, or I’m just not understanding how it works.
I want to make my own 9-slicer because i feel hampered by the tools that are out there already, but for the life of me i can’t seem to find any good information on how to do it.
So the question is, how can I separate an image or material into it’s segments based on inputted margins? Is there a resource somewhere I’ve not found yet that can help me discover what I desire?
I’ve already found the ultimate SDF resource in Indigo Quilez (Inigo Quilez :: computer graphics, mathematics, shaders, fractals, demoscene and more), and i want to combine the awesomeness of his work with a well crafted 9-slicer.