Trying to create a UV coordinate in materials for RVT

Hi. I’m trying to apply bumping to the RVT texture, but when doing so, I ended up losing the world’s projection coordinates. Does anyone know the process of recreating the coordinates? I tried using absolute world position in a few ways, but it didn’t have the desired effect.

This is the solution:

I got it after seeing a post similar to mine:

RVT node UVs Input default settings - Development / Asset Creation - Epic Developer Community Forums (unrealengine.com)

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