I’ve been trying for a while to achieve the same lighting as in a game called The Witness. Unfortunately it seems to me like it’s impossible in Unreal Engine. The shadows in UE4 are just too dark and harsh and I can’t seem to make them any lighter without making everything else overexposed. Is anyone able to help me figure out the right settings to achieve this kind of lighting? Here are some examples:
Best I could do in unreal engine:
What I tried:
- Increasing the skylight intensity (Causes everything else to be overexposed)
- Using a cubemap (Makes everything more white but doesn’t help much)
- Increased the number of indirect bounces
- Played around with Lightmass
They’re also able to have a very nice transition between indoor and outdoor areas, something which is very hard in unreal engine.
Is this kind of lighting even possible in unreal engine?