Trouble with the new camera device

Hey there. I’m wanting to make a side scrolling game with the new camera device. I placed the Fixed Angle Camera device, lined it up perfectly with the player, then rotated it so that the camera angle is from the side of the player. But every time I play test it, the camera is behind the player, not to the side. Could someone please tell me what I’m missing? I’ve tried messing with a lot of the settings/angles and no matter what the camera is behind the player, i need it rotated 270*. Any help is appreciated.

@IcebergDocs Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!
For more information, such as how to get the reference ID, please check out the article here: Using the Creative and UEFN Bug Reporting Form

@IcebergDocs Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!

For more information, such as how to get the reference ID, please check out the article here: Using the Creative and UEFN Bug Reporting Form

Nobody willing to help with a simple problem?

Playing around with the editor for the first time here, seems to be working fine. Have these settings within the device to get the effect seen in the screenshot.

  • Add to Players on Start: On
  • Angle Pitch: 0
  • Angle Yaw: -90

I believe you’ll also need to add the new Third Person Control device to the player, otherwise they’ll continue to always face in the direction of the camera.

Thanks for the reply. Thats the settings i had but i guess the fact that you can still move anywhere threw me off.

i have a barrier in front and back of the spawn to block the player so they can only move left and right. but they can still look in any direction and shooting is hard because the players movement needs to be locked left or right

is that possible? locking the player’s movement somehow so they can only look left or right along that axis, and not towards the screen or away?

thanks again for your help

Not as far as I am aware. Was using the two blocking bounds like you said, but the player facing angle can still face in any direction.