Trouble with God Ray using Volumetric Fog (UE5)

Hello!
How can I make GodRay be visible not only when looking directly at the light source? I mean, I don’t have the rays displayed when looking at them from any angle other than direct

I have Directional Light
tried with Rect Ligh and Spot Light - it still doesn’t work :frowning:

For the sake of purity of the experiment, I created a new project - empty level
I thought that something was broken at the engine level

  • tried with and without RTX

Used

  • Light shafts
  • Volumetric Fog
  • Scattering distribution
  • and everything else I can think of in directional light, skylight, atmosphere, heightfog, cloud

I also checked mark on Cast Volumetric Shadows

I know about trick using fog/smoke material on mesh, but i wonder why on youtube it works for everyone who uses just volumetric fog. There is some kind of problem, i guess

video & photo

To have that effect you have to use volumetric fog. It’s not going to look the same as the God Rays effect since that is not physically based, so you may just not be getting the results you expect. Most likely you need to mess with the settings, particularly the quality settings for the volumetric fog to increase the resolution. It could also be that the volumetric effect is accurate and but the objects aren’t actually placed in a way to produce the effect you were wanting.

1 Like

read this,you can fix it