Hello!
How can I make GodRay be visible not only when looking directly at the light source? I mean, I don’t have the rays displayed when looking at them from any angle other than direct
I have Directional Light
tried with Rect Ligh and Spot Light - it still doesn’t work
For the sake of purity of the experiment, I created a new project - empty level
I thought that something was broken at the engine level
- tried with and without RTX
Used
- Light shafts
- Volumetric Fog
- Scattering distribution
- and everything else I can think of in directional light, skylight, atmosphere, heightfog, cloud
I also checked mark on Cast Volumetric Shadows
I know about trick using fog/smoke material on mesh, but i wonder why on youtube it works for everyone who uses just volumetric fog. There is some kind of problem, i guess