Trouble with Beam module on moving actor

Hey guys,

I just started using Unreal Engine and must say I am loving every bit of it so far. Great interface, nice architecture for coding and wonderful community. I am working on a game that requires the use of lights a lot. I ran into some trouble while using beam module on moving object.

In a gist this is what I have:

  • Character (Actor 1) that can shoot a projectile (Actor 2) in the forward direction
  • If the user presses a key, the character will be teleported to that projectile
  • The beam particles is a component in Actor 1’s BP (which is the default pawn for the game)
  • Character cannot move in the world without teleporting
  • The beam particles will be visible only when the projectile is out.

I have tried setting source actors, target actors, source vectors, target vectors, source point and end point in the blueprint to get this functionality but i can’t get it to work. Can some one please help me out?

This is my most recent effort:
alt text
and it gives me this on first try!!

I get this on the first try

Screenshot01.png

and this in the subsequent tries

Screenshot02.png

Thanks!

Have you tried what’s in this thread?

Thanks!