Trouble setting a default scalability quality level

I’m using UE4.26.2.
My goal is to set a default scalability setting so that when I open the engine, the shadows (for example), will be set to “Medium” by default. I’m doing this so that cooked builds use this default on first startup.

image

Initially, I added these entries in DefaultEngine.ini:

[/Script/Engine.RendererSettings]
sg.ShadowQuality=2
sg.PostProcessQuality=2
sg.AntiAliasingQuality=2
sg.EffectsQuality=2

However, if I add those entries, shadows look the same whether I set the scalability to Low or Epic. It seems to “lock” the quality level.

Is there any other way of handling this?

Cheers.

have the same problem now (but on Unreal Engine 5.1) …

Put your Scalability Group variables in the ConsoleVariables section:

[ConsoleVariables]
sg.ShadowQuality=2
sg.PostProcessQuality=2
sg.AntiAliasingQuality=2
sg.EffectsQuality=2