Trouble setting a default scalability quality level

I’m using UE4.26.2.
My goal is to set a default scalability setting so that when I open the engine, the shadows (for example), will be set to “Medium” by default. I’m doing this so that cooked builds use this default on first startup.

image

Initially, I added these entries in DefaultEngine.ini:

[/Script/Engine.RendererSettings]
sg.ShadowQuality=2
sg.PostProcessQuality=2
sg.AntiAliasingQuality=2
sg.EffectsQuality=2

However, if I add those entries, shadows look the same whether I set the scalability to Low or Epic. It seems to “lock” the quality level.

Is there any other way of handling this?

Cheers.

2 Likes

have the same problem now (but on Unreal Engine 5.1) …

Put your Scalability Group variables in the ConsoleVariables section:

[ConsoleVariables]
sg.ShadowQuality=2
sg.PostProcessQuality=2
sg.AntiAliasingQuality=2
sg.EffectsQuality=2