I’m using UE4.26.2.
My goal is to set a default scalability setting so that when I open the engine, the shadows (for example), will be set to “Medium” by default. I’m doing this so that cooked builds use this default on first startup.
Initially, I added these entries in DefaultEngine.ini:
[/Script/Engine.RendererSettings]
sg.ShadowQuality=2
sg.PostProcessQuality=2
sg.AntiAliasingQuality=2
sg.EffectsQuality=2
However, if I add those entries, shadows look the same whether I set the scalability to Low or Epic. It seems to “lock” the quality level.
Is there any other way of handling this?
Cheers.