Traps disappear after being activated a specific amount of time in UEFN.

Hello, so I’ve now found out that every trap in UEFN just randomly disappear after being activated an amount of time, and there is no way to control it. I would really appreciate it if this could be fixed, as of right now, there is no point in doing maps like deathruns etc using UEFN, as it randomly disappears if the server has several people playing, and it has been activated enough times. Does anyone know a fix around this? It does not matter if it’s a spike trap, or a poison trap for example. It’s the same thing.

I was going to add a video showing the trap disappear but I can’t add an attachment as I’m a new user on here…

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I wish i had an answer for this as well, it is very frustrating that the traps indeed keep disappearing.
Even whilst building and updating the traps sometimes disappear and i have to do the level(s) all over again.
I hope this bug/glitch is fixed as soon as possible!

@ThatAnonGuy are you on Discord by chance? Could you send me the video there?

Yes it’s very frustrating… Makes no sense to create deathruns when it’s like this

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Just saw this now, I posted the clips on my twitter @ThatAnonGuyFN and apparently people have the same problem

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I have published the map, did leave a few traps in, but might as well just take them out cause they disappear anyway…

Does it not work to have a player trigger a trigger to re-enable them ?

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so you mean bind the trigger to the trap?

yeah, whack a trigger before it scaled to width of path, then enable the trap to the on triggered event, not that I’ve done it, just hoping it may do something positive

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i will see if this is actually possible, since the trap itself does not have any settings.

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I just looked it, it has no User functions, ignore my input

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He it was worth a shot! Cause that actually would have been really handy

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The status of this incident has been moved from ‘Triaged’ to ‘Awaiting Validation’.

Hello! Appreciate it. Do you have any news about this issue, or can I somehow check it myself? Thanks!

brooo i have the same problem

(TEMPORAL SOLUTION) Same problem, there is a invisible durability in UEFN traps that make them disappear after being activated certain amount of times BUT, if you go to Trap details and search the “lifepan” option and you change the “delay before destroy after durability expired” from 1.5 to 100.000 or more, the trap will still working. The only bad thing is tha the trap gonna make some weird sound each activation. I cant upload video because i am a new user. I hope that help u guys.

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